DRK=Gunblade, specific keys alter/boost attacks like Gestalt
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DRK=Gunblade, specific keys alter/boost attacks like Gestalt
Because.. DRK is a 2-handed weapon user. DRK is a spike dmg dealer. DRK is a mixture of a DD (WAR) and a DMG magic dealer (BLM).
All I'm saying is.. DRK never came from a weak dmg dealing job/class such as a tank. And I'd fear that they'd make DRK hit like a butterfly. :(
Ill the problem is SE can do next to whatever they wan to drk. But im hoping SE reads this and finds out what we would like for Drk.
The current DEV team are experienced game designers, I'm sure they will make something fun. This game is already tons better since launch.
Yes but they did kinda mess up on PLD, and like i stated before its gonna need something that will make it on par with Drg and War otherwise ppl will just pick then and Drk will just sit there for hours waitning for pts just like in 11.
It's very difficult to even guess details regarding new jobs. Without getting into a discussion about the clumsy class/job system, I think when Square-Enix adds DRK theres a good chance it will use scythes and be a melee/debuffing job.
EDIT: As with any MMO, some classes will come out broken (like PLD) and be fixed accordingly. I play PLD right now and it's frustrating but I know they will fix it eventually. I have faith SE won't screw up new jobs.
I just find scythes to be so tacky, I hope they use swords.
Besides if they use scythes, from a base class, what other job could that branch from a scythe class?
DRK....advanced Job of Botanist.
http://gifsoup.com/view4/1571472/creepy-smile-o.gif
I hope DRK doesn't get a scythe this time around. A DRK main weapon is usually a sword. If you remember in FFXI (drg cutscene?) the DRK also wielded a sword on his side. However, I would be cool with almost anything besides a scythe though.
Also, PLD typically follows some kind of strict code or order. They raise their shields high trying to defend and ward off any threat, healing and curing those hurt in battle(obviously themselves also).
A DRK will sacrifice himself in battle to accomplish his goal without a care about his own life. They will harm themselves one moment then drain your life the next. Which is usually the effects of Dark magic. The user and the target both are in danger, except the target suffers more.
Besides one using White Magic and the other using Dark(Arcane?), the main difference to PLD and DRK is how they go by defeating an enemy and accomplishing their goals. One isn't good and the other evil.
DRKs don't mean some ruthless bastards running around killing innocent children for their own laughter. It also doesn't mean a DRK can't/won't protect others. A DRK becomes more at war with him/herself which is why a DRK can become a PLD and vice versa as the Knight goes through his/her experiences and ways of thinking changes.
A DRK can be a Tank and still have that DRK feel(sacrifice = greater/added effects with some drains in the mix). I just hope whichever way the job goes it's something that will at least be fun/interesting to play.
Just my thought on why DRK can become a Tank. Tanking is a role favored by people and I am hoping the remaining jobs are not just DD ones. It doesn't have to be my favorite class(DRK). I'm just going off of Yoshida's statements about it coming off of GLA though. Which traits would have to be changed completely once you equip the DRK stone, for it to be a pure DD.
Well I find scythes more original than a sword. Each player has their own preferences which is one reason locking classes/jobs to only 1 weapon type is lame.
They should scrap or remake the class/job system. Before everyone rolls their eyes, hear me out. Right now classes and jobs are way too similar to justify having both, if jobs become more distinguished then all is well and good. The other problem is if new jobs branch from existing classes then players will automatically have that new job leveled because of their base class.