Then I think you need to adjust your expectations of what's realistically achievable in a pug duty. There's only so much optimisation you can expect to achieve with randoms.
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The reason why we think you're trolling at this point is because you are, once again, trying to force your own efficiency onto other players. You automatically seem to think that if non-healers use their heals, they're bad at their DPS/Tanking job. It honestly seems like you're trying to find your own echo chamber by trying to find those who agree with your mentality. Which is ironic that you're making this thread in the first place considering that in the other thread you made, you were trying to justify yourself (a healer) pulling for the tank. (Which, pulling, is not your job.) So you can pre-pull as a healer ahead of the tank, but you don't want anyone else to be doing healing? Wat.
You should just play with a pre-made party instead of pushing your agenda to random pugs. You can tell them that you are going to pre-pull ahead of the tank and tell the tank and other DPS that they aren't allowed to use any of their healing abilities. Problem solved.
Really, should just get rid of second wind and blood bath as well. Actually, even tanks should lose all of their mitigation tools. I mean, when you have Mr. Super Healer on the job no one else ever needs to self heal or avoid damage ever.
anyone else get the feeling this is titan man posting this ? xD
mayyyyyyyybe you should stop arguing with people that know more about healing, dungeons etc until you actually hit 80 with one class and do some endgame stuff. https://de.finalfantasyxiv.com/lodes...acter/7126149/ hmmmmmmmmmmmmmmmmm
But I like clemency ;;
I think SE and Yoshi were trying to be true to the classes of PLD and RDM of how they were in the console games of the past. I remember RDM in FF1 having the ability of blacka nd white magics, so they could cure and do damage. So I don't see the reason not to give RDM that ability.
As a healer main myself, I have zero issues with those skills. If the RDM wants to help or the PLD wants to heal themselves, then that less heals I have to do and more DMG I can assist with. Heck in that same line of thinking, might as well remove my damage skills since only DPS should be able to do it. /shrug
If my hp is below 50% for more than 2 spell rotations (approx. 6-7 sec), I will double vercure myself on the third rotation. You lose my trust if you leave me that low that long. That being said, it's VERY RARE that any healers leave me hanging that badly, so I do rarely have to pull out the vercures…..while they're alive. lol