It all just depends on what we get in return. As long as its battle content in return for taking away the dungeon and not another jumping puzzle. I doubt whatever they put the resources aside for will be ready in 5.2
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It all just depends on what we get in return. As long as its battle content in return for taking away the dungeon and not another jumping puzzle. I doubt whatever they put the resources aside for will be ready in 5.2
Until they find a way to make dungeons interesting, I'm fine with having only 1 per patch, hopefully for story reasons.
Dungeons stopped being fun several years ago for me...and actually started being downright annoying by the first half of the last expansion.
Since expa launch I've probably found a ShB dungeon twice, if that.
If they want to invest map makers and assets designers into places I'm going to see for more than 15 minutes, I'm down.
I think a big part of that was them trying to fit in two completely different dungeons into a single patch which meant that the design had to suffer because of it.
The odd numbered patches (where they focused on just one dungeon) felt like they had more oomph in everything. Better designed areas, more to explore(albeit still on a line) and just a lot more character. When you get to the even numbered ones 4.4 with the Burn is the closest I can say we hit those odd numbered points but that's also just a desert. So it's pretty bare in what it is.
I think Grand Cosmos is a step in the right direction with more varied boss designs for fights, but dungeons themselves seem to be very hit and miss for people. I really like the last boss but many I talk to personally don't.
And that's ok. The issue is he's in a thread complaining about a decrease in dungeon content and then at the same time complaining about other content added that he feels is more of the same when dungeon is also more of the same. If he just prefers dungeon content, then that's all he has to say rather than try to take issues with how the other contents added are "same old stuff in new wrapping" when dungeon is exactly that.
I don't even engage in those stuff. I actually prefer dungeon content and your argument is still nonsensical, in context.
And the only 2 real fresh ideas here is Eureka(which is improved Diadem) and Rathalos. You just dont understand the idea of something "new", especially with release of expansions. But worry not, we will talk about same topic, cause nothing will change in 4 years.
>new PVP modes
Maybe they should try to fix damage registration, instead of wasting resources on new maps with 3 cursed sides. But hey, they wont, because no one talks about it.
And again, dungeon isn't something "new" in the same way you don't consider those something "new." Regardless, they are content.
If you want to discuss about where their development focus should go, make a new thread about it. Don't do it in a thread discussing less dungeon and then complain about nothing "new" when dungeon is the typical example of not new.