The idea is that you put oGCDs and buffs on the less readily accessible bars. Not your main combo.
Also, I added to my post; not to address MNK specifically, but to outline for you the differences between the current PvP setup for my main (BRD) versus how the jobs function.
I can add one for MNK though (very rough; it is not my main, and my knowledge of any optimization is limited):
MNK does have different skills they switch up in their basic 1-2-3, though.
Here’s a very rough one:
Dragon Kick > Twin Snakes > Demolish
This would be the first combo, as it applies your damage buffs (Dragon Kick and Twin Snakes) and a DoT (Demolish).
Bootshine > True Strike > Snap Punch
This is your most potent combo. You want to execute it under your buffs.
Your third combo would look like this:
Dragon Kick > Twin Snakes > Snap Punch
You need to refresh your damage buffs, as they’re about to run out, but you don’t need to refresh Demolish just yet; it still has enough ticks on it to last another combo.
Bootshine > True Strike > Demolish
Now you refresh Demolish, as it will expire soon.
Consolidating combos could be problematic for MNK because their combos are not always the same 1-2-3.
