Originally Posted by
Stanelis
That's basically why video games developers fail to develop meaningful MMORPG and that the genre is dying : somehow they believe that putting/altering X or Y feature in the game while looking at them in a vacuum will make it for decent game design. Except in a MMORPG game features absolutely can't be separated from the bigger picture and broken down piece by piece. So while you may be right Eureka may look like FFXI to people who never played the game, it really isn't because the whole package (namely the relevant battle system that came with FFXI and the horizontal progression tied to gear) isn't in FFXIV.
I mean the fact alone that anyone can hit a monster at any given time (that wasn't the case in FFXI) in FFXIV drastically change how the content is played.