I understand that was the initial post complaint about Flash. What I was commenting on, as shown in my reply, was losing aggro due to not using said skill.
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I've witnessed more help given to players without the mentor icon, but I've also never witnessed a mentor leave a duty at the start. So we all have different experiences with the mentors in the game.
In their defense; mentors are human. As such they are susceptible to a bad day just as much as the rest of us, but they should always be ready to mentor if they choose to don their crowns. It's also very easy for me to say that mentors just want the crown and the brownie points, but it is an umbrella statement that is not fair to the mentors that truly do want to help upcoming players.
Personally, I wish there were different kinds of mentors, each having requirements that pertain to the role. I think there should be tank mentors, healer mentors, DPS mentors, and crafting/gathering mentors. As you stated OP, not everyone enjoys each role enough to get it to the required level. And if there were unique mentors, you will know you are getting extensive knowledge from someone who has spent many hours playing that role instead of someone who can tell you everything about one role, but only a general knowledge of another. I also think it would reduce the douchery, even if only a little.
I disagree with separating the battle mentor per role. There's great value in knowing how any specific job plays even when you're on a different job. This can go from knowing what cards to give your party if you're an AST, to knowing how to best interact with your tank if you're a healer. At the very least, in such cases, it's important that you'll know what's expected from a role in general since, like people said here before, it's irrational for them to expect us to level every single job in the game. Fragmenting the battle mentor status further would be counterproductive, imo.
This game is designed in a way where you don't have to level a lot of jobs to be effective with your main job. For example, there is no tooltip that says if I cast Holy when a DRK has bloodprice up, I am hurting their ability to sustain themselves. Yet, I still knew about this even before I decided to level DRK. This came with healing experience, and experience with synergizing with my DRK tanks.
I agree that extensive knowledge goes a long way in improving your gameplay, but the current mentor status and requisites don't guarantee this kind of optimal play from mentors when you group with them. This is why it makes sense to either separate the roles for mentor, or increase the requirements to become one. As an example, I play both WHM and SCH. I'm not the best, but I am experienced enough to teach a new player the ropes. However, if a new comer wanted to know how AST plays, I wouldn't have the slightest clue. If there was a healer mentor, and this mentor was required to level all healers, then this changes a great deal.
Hello:)
In 4 month or so, from starting the game, to 70, about Mentors.., Before starting donjon or primal, I said to party " Hey hey...first time here!Plizz tell us what is needed for this fight:rolleyes:"..Even if watching vids before.
...Because since the begining,me and my leveling friend,we can count on fingers the times when "crowned" players would have help us.
Sadly, and mostly saw them vanishing out of the party.Without a single word:confused:
Now that I'm 70,doing my roulette,I 'm just seeing this to many times happening.While after they dont act as mentors, and are replaced by someone else, avec bon sens, the content is asap cleaned.
In my CL we where much talking about this. We came to conclusion, that crowning a player, should be checked regulary. Like being submited to an special party vote, after a content is done. Doing so, could prevent, just the bling bling side, and raise the true helpers above the melee, that really really, doesnt deserve it ^.^.
I usually don't tell tips if they don't ask me.
If the sprouts are doing something wrong, I tell them what they did wrong.
Also, when some primal like Shiva EX pops up, I usually tell them to form a party on partyfinder instead of Dutyfinder, since that will increase the chances of learning and communication. Then I try to tell them how mechanics work and stuff, but I've never managed to clear Shiva EX in the mentor queue. Never. So I understand if a mentor just leaves, and that's why I always recommend them to use Party finder.
That doesn't give them an excuse to be abusive. If they simply don't want the advice there is an easy response: "Thanks, but I'd like to learn on my own" you know, instead of throwing insults over it.
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Every mentor thread is always the same thing.
"Mentors are rude if they give unsolicited advice."
"Mentors are bad if they don't give advice."
"I expect mentors to know everything and perform perfectly otherwise they are bad and shouldn't have the crown."
"All mentors are just wearing the crown to feel superior."
"A mentor kicked me so now I have a vendetta against all mentors"
"A mentor tried to help me, they obviously must be elitist"
Oh and best new one of this thread: "A mentor blocked my NPC with their mount and one other mentor died to mechanics so now I hate them all to such a degree that I think they have mental problems"
10/10 on that one. I almost choked on my tea :D
Those distinctions already exist. Once someone obtains mentor status they can set themselves to mentor (crown). Then can also set themselves to PvE mentor, PvP mentor or Crafting Mentor. Each of the three add a small icon to the crown. I normally set PvE mentor, which is a crown with a small sword. The point of my post was, earning mentor grants all four statuses, which makes no sense as I am in no position to mentor anything but PvE.