To be fair, the first post was made during downtime, so it would have been impossible for him to have tried it out yet, and nerfing from 30sec to 10sec does look extreme.
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All I'm asking if being abble to keep it a little longer, otherwise, perfect to me ^^
(yes the potency sucks but I'm a crit WHM so I personnaly don't care, I get 8k heals for 1 indugence :p)
THANK YOU devs !
(don't get used to it, I still hate you all :D)
I don't think you were paying much attention to Tonberry's post...
You would have burned those abilities for the mechanics Exiled is talking about anyways, and probably would have saved Assize up for it to ensure everyone was topped off. Plenary Indulgence gives you a lot more lenience to use Assize whenever the hell you want.
Just to make the example clearer:
>Raidwide AoE goes off, leaving people in critical HP
>You use Medica II for the regen
>You use Medica to top everyone off because another raidswide is coming soon.
>People are not topped off, so you're forced to use Medica again, or use Cure III, which costs more MP. Alternatively, you force the other healer to use a GCD aoe heal.
VS
>Raidwide AoE goes off
>You use Medica II for the regen.
>You use Medica and PI back to back, topping everyone off for the incoming AoE, and allowing the regens to do their job.
>Other healer DPS through a hard EHP check.
VS
>Raidwide AoE goes off.
>You precast Cure III to top people off for next raidwide.
>You cast Medica II to make regens handle the next AoE, and finish it off with PI to basically make Medica II a Medica+regens.
>Other healer DPS through a hard EHP check, a single tear rolling down their cheek.
The skill is very MP efficient. Constant AoE healing can be incredibly draining on healer MP, specially in solo healing situations, whether this be from the other healer dying or being OoM or from going in with a non-standard comp. It's not an "every day use" ability, but it's definitely very useful.
Sorry Sebazy I don't see how this is much of an improvement for everyone. Sure you can use it in savage its really nice in Savage but again if the vast majority will never need it, then it is Repose, Fluid Aura all over again for the majority of the player base.
You will not use PI in dungeons, Divine Bension is rarely used in dungeons, You rarely see lilies if you are properly using regen, and ogcds in dungeons. You don't see much use for Repose or Fluid aura, or Cure III in dungeons. Thats a good 25% of the Whm kit almost never being used by the masses.
Look at Astro most of their Kit could be used in Raids, and In dungeons perfectly fine.. I don't know much about Sch right now to comment on them.
Again sure PI is nice in raids but again this game is built around the masses when a good portion of the kit is almost never being used its bloat all over again.. Square should be balancing the whole kit so it can be used as much of it as possible by everyone.
This goes for every Job. Maybe my viewpoint will change if they built more general content around said abilities until then its the same issues with just a Band-Aid.
Agreed on PI, also agreed on Benison. Gonna disagree on Lilies because they are actually decently obtainable and usable in dungeons, you just need to plan ahead a bit. I'm managing to push 2500-3000 DPS in expert now with no MP issues purely by rotating how I use my oGCDs and cooldowns to try and get as many 3 lily assizes in as I can whilst. It's kind of hard to explain and my approach pretty much varies per dungeon. I'll make a video upload explaining it at some point (as I did in HW) but I'll have to link it from reddit to avoid getting banned here again oops :rolleyes:
And yet WHM absolutely crushes Astro's effectiveness in 4 man dungeons, the dps and mp disparity is massive, perhaps quite a lot more than you realise.
See if you only consider Dps, Hps then yes I agree. However I am talking about the part of the kit that is rarely used by the Masses its bloat all over.. Yes Astro is weaker in Dungeons I agree but I am talking about the kit as a whole at least Astros kit has a use in Dungeons and Raids. Thats not the case for White Mage sure Raiders get to use more of the kit, but when 25-30% of the Kit has no use for a good portion of our playerbase in a everyday scenario then its a issue.
Until we see more content that shows uses for the whole White Mage kit then maybe my mind will be changed but until then its just button bloat. Don't forget this whole expansion was about Battle changes and getting rid of useless things. I still see the same issues, Also I don't remember how many abilities we lost during 4.0 now add another 5-6 abilities to that plus the UI which most players ignore. Thats seriously only 14 abilities left that has a use in everyday content.
Again Raiders get to use 19 or so abilities thats good, but everyone else is barely using 14-15. Thats really getting close to a pvp hotbar...
Do you realise that at 70, AST has 9 hotkeys dedicated to cards alone now? I pretty much did my best to avoid having to play it for my team because of that issue alone.
Lightspeed, Synastry and Collective Unconscious are all abilities that are also under-utilised in dungeons by the masses (which is a shame really), yet are very important tools in savage.
Needless to say, AST has it far worse than WHM for button bloat currently and SCH is pretty much built around rotating niche cooldowns.
lolwut?
If you dont have to stack 3 Confessions and you need to use them only after a heal... how and when you will use 3 stacks? Spam heals to going take 3 stacks is only overhealing and a waste of MP... 1 Stack of Confession have a Potency of a Regen's Tic, how can you really think it can be useful?
As I think, this Skill will be better if you can PLAN its use after a while putting Confessions to Party and use it as Global when you are moving, doing DPS or something with Swiftcast... just saying
Savage makes use of Plenary and it being 100% makes it a plannable heal.
In O4S/V4S, it is a godsend as there's a mechanic that requires everyone be at max hp before a cast finishes. Plenary is the best tool to use to top people off.