That's just telling you they listed the abilities for jobs which aren't coming out until 1.21. As far as we know, this is the complete list of abilities in the game as of 1.20.
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i wonder if CON/WHM won't be as needed with all the HP abilities spread through GLA/PLD and brd, etc
1. I said "pretty much" all of them, not exactly all of them.
I'm well aware of the fact that two elements have been left with CON, which are, btw, the two elements I don't like the most and was never using before unless I was forced to because no other elemental spell was dealing a decent amount of dmg.
There's no variety left, and if I just think about how greatly they changed the difference in dmg of using the element a mob was weak against vs using one it was resistent to, the future for CON looks like a nightmare. :(
Also, lore-wise, it makes no sense CON only has two elements left.
It also makes no sense that THM, who never cared about elements before, now got most of them.
Or PUG, which wasn't even a magic based class to begin with.
They copied FFIII for the elemetal spells for CNJ. In FFIII white mage(devote) and air and earth nuke.
http://finalfantasy.wikia.com/wiki/W...Fantasy_III%29
Honestly, I love the changes to CNJ and THM. You can actually SEE what they are now. I was tired of all the different spells and crap to use as a THM and all the useless nukes for CNJ.
I can understand how the lore might not make sense now, but remember you voted for this game to be funementally changed. They might be changing what the lore is for 2.0. Just wait and see.
I think the changes to CON and THM are fantastic! Magic chaining looks like a fun and exciting new mechanic for XIV. I cannot wait for 1.20 so I can start developing new play styles for both WHM and BLM. If they kept it the way it was or used the XI model, XIV would just have seriously lacked challenge as I would just have copied old play styles from the past.
As for those people that feel spell distribution being "off"..you need to go play/re-play some of the classics (I-VI) or I found some quick reads :D Black mage (link) and White mage (link). I hope that the Dev team got inspiration from the older games because going back to the roots is always a great way to salute your fan-base.
Also remember that these are the spell/abilities learned up to level 50. They will be raising the level cap soon-ish. I thought I read in 1.21?
What is really interesting here is that CNJ has been given a class specific ability to greatly increase the potency of it's offensive magic (ask anyone who played BLM in FFXI, we fought tooth and nail for much less than a 20% increase in potency). I strongly believe there is more here than meets the eye, but only time will tell.