Squall IS awesome, standing on a cupboard of mine^^ btw i am for a class that uses gunblades called Hyperion after Seifers last form of his gunblade
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From observing other titles with gunblades, I think Mystic Knight makes a good candidate.
Look at Genesis from FFVII Crisis Core. He channels magic into his rapier, causing runic symbols to appear. Plus his copies can use Gunblades.. Or Bazookablades lol
http://imageshack.us/a/img690/1814/g...tshisblade.jpg
http://imageshack.us/a/img407/5012/g...pygunblade.jpg
I thought everyone knew about the secret hidden job corsair.
http://s9.postimage.org/rhc5h17sv/FFXIV_1344551180.jpg
orz stop teasing us!
me wantz now =(
but yea i was thinking of corsair job as well.
as someone else said, pirates are a good example since they were able to use guns and swords :p
http://us.123rf.com/400wm/400/400/ka...-of-island.jpg
the Real first technical Gun blade was originally designed for boarding parties, be it pirates or otherwise. it would make corsair an ideal job for gunblades as there not technically pirates there priveteers. which side of the law they fall on is entirely up to the corsair.
Corsair is gonna get the goods XDQuote:
Holy City Of Ishgard:Quote:
Indeed.
Also Naoki Yoshida said many times in interviews where Samurai and/or Musketeer was brought up that FFXIV currently has too few Disciple Of Magic classes compared to Disciples Of War and before he adds anymore Disciples of War, he would add another Disciple Of Magic. Adding Arcanist as a starting class is the simplest and most balanced way to help rectify that, and free them up to add things like firearms, katana, and clubs/mace/hammer classes.
Now I suspsect that we'll also see Musketeer added at launch. I can see lore-wise how Limsa Lominsa would go all NRA after the Bahamut attack, and open up the Musketeer Guild for everyone. That way starting off, you'll have these options (remember you can no longer start as a Disciple Of Hand or Land anymore).
Limsa Lominsa:
Arcanist Guild
Marauder Guild
Musketeer Guild
Ul'dah:
Thaumaturge Guild
Gladiator Guild
Pugilist Guild
Gridania:
Conjurer Guild
Archer Guild
Lancer Guild
Holy City Of Ishgard:
Mysticist Guild
Enforcer Guild
Fencer Guild
Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.
Mysticist Guild - RDM class / BLU Job problably
Enforcer Guild - RNG class / COR Job problably
Fencer Guild - THF class / NIN Job problably
This would make more sense to me.