Eh. Parry should just auto counter, block half the damage and return half of it back and force a 2 second stun with no save, no immunity and bring back the concept of stunlocking. Make Parry worth investing in. Instead of lol 20% damage reduction off of an attack. Oh Physical attacks only. If it's magical too bad.
I'd rather Parry do something fun instead of RNG dictating you might take less damage sometimes instead of something consistent. And Parry really has no place here when most content is survive the big hit so healer can top you off. Rinse and repeat.
