The amount of time it takes isn't the issue - it's what you have to do in that time to get them. Maybe you love running the same faceroll 4man every day, but I'm personally not into it.
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nothing wrong with taking 3 months off right? I mean the 3 month grind to get relic to 250 will probably take 2 days when 3.48 or 3.5 comes out, i mean the devs clearly think its ok to take a long break, cause everything will be handed to you as soon as you log back in, mostly. i guess.
I played FFXI since the USA release for some good 7-8 years, and I loved it.
But still, I don't want horizontal progression on FFXIV. I don't want to waste my time on placebo content such as grind gear and merits just to be better in some aspects.
My character grows here in FFXIV, but in a different way.
Achievements can be a way to measure it's growth, a proof that he's been there and he's done that. There's no need to change gear every single time you face a new foe; it's just placebo and meaningless.
Also, it's important that new players can catch you up fast. In FFXI it was a problem when a friend wanted to join and he had to spend 1-2 years before reaching you, and even then he was still far from you.
so is squall's outfit the last veteran reward?
And its not a bad thing that the game doesnt take the 11 route as stated above for the sake of the youngin's. But you do have subscribers like myself who have not missed a week of subscription since arr launched, it would be hella nice if you allowed midcore/hardcore players who dont just up and leave all the time, something worth their time, something a little more like everyones been asking, something meaningful
You even get seasonal events from year 1 in the cash shop, etc.
For me, the whole explanation is stupid...
Instead of that, the game has an ilvl and accuracy requirements, so those who don't have proper gear will need to build a whole new set...reaaaaaly different.Quote:
Originally Posted by Yoshi-P
Except that, in the current systemt you can just throw away your old gear. With horizontal progression, your "Fire weapon" may be useful several patches later.
Doing the Anima also takes a lot of time. And he admitted that Anima weapons are for people who can't overcome the difficulty of raids, so, he still expect his "less skilled" players to "have enough time".Quote:
Originally Posted by Yoshi-P
Don't worry, you won't have to wait for ten years. Another tome-gathering-content-facerolling expansion will bore far enough players for the game to change direction or die.Quote:
Originally Posted by Yoshi-P
New players won't have a "hard time", they'll slowly learn while gathering levels. And as long as you can progress bit by bit, the amount of time you can put in the game doesn't matter...We don't need the system to be like old FFXI where you can only progress in content if you have 3 hours straight.Quote:
Originally Posted by Yoshi-P
Building item level is also an "endless" system...Quote:
Originally Posted by Yoshi-P
"You will be bored by any system in the long run, so let's keep the one you're already bored with"...yep, totally makes sense.Quote:
Originally Posted by Yoshi-P
Or maybe they could, you know...build a different system for each expansion, so by the time you get bored, the system will change...