This would solve most the potential issue I am seeing about this 15 Actions @ lvl 50 issue I see rearing it's ugly head.
Printable View
Agreed, if they had said "Action Slot" and "Trait Slot" on the table, it would be totally clear what they mean, and i would have a lower post count lol
But considering the alternative possibility, this one is the only one that makes sense to me lol
Now would be a great time for a dev to drop by and clarify......
Since you can't equip traits from other classes it's very likely that the trait slots will be going, you won't be able to unequip traits.
Hope they do away with fleet of foot and just increase battle movement...
Well, the alternate possibility is what I described before for CNJ. 15 actions is enough room for curing, raising, basic buffing, and basic elemental spells. 11 traits is more than enough for fastcasting, soughspeaking, mind-over-bodying, or whatever. Plus you'll have 10 additional actions that you can draw from other classes.
So a Level 50 character will have 25 actions (15 native, 10 cross-class) and 11 traits. 36 skills in total. And that's not including what he'll get from any Job he has. It really doesn't seem that severe to me. Just my opinion, though.
I bet that Job's action arsenal is not as clear as class=job(+ additional actions). Remember, classes are still designed to be versatile and their action set-up should reflect that. Job will be more limited so it would be no wonder if some of the classes skills it originates from are dropped when you switch.
The table is ambiguous at best, but my understanding of the alternative was that at level 50, there will be 15 total action slots, of which 10 can be equipped with spells/abilities from other classes. Which would be a pretty raw deal lol
So it really leaves a lot down to personal interpretation, but i see how your understanding of it could work reasonably well :)