The entire point is to encourage players to level other jobs. Between all the bonus EXP you get at those early levels, it will take a few hours tops to unlock Quelling Strikes. No offense, but this is just being a tad lazy.
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Encouragement is not requirement, and you should not make a required skill as an incentive without telling players that provoke will be required as part of a WAR/DRKs toolkit (same applies to quelling and swiftcast). Encouragement implies that it is optional but desired, which provoke is not. Lazy perhaps, but being lazy towards optional content is a players right.
Ever think they want people to experiment with the cross class system while leveling up? You have more freedoms while leveling to try things out since almost all content is a face roll. Its trial and error until you understand what you should use and what not to use. You have to switch to the sub class and get it to 15 regardless! The second you equip that sword you get a list of every single ability a GLA can use. If you don't give all the skills you can learn a read over that is YOUR OWN FAULT, why do you think they list them all beforehand? Dont blame the game because you can't be bothered to read.
I did ultima's bane w/ a tank that didn't had provoke
The design philosophy of menu systems is that the less menus you need to go through, the more intuitive the system is. Research the 3 click rule for web design as an example. To do what you propose takes more than 3 steps and accesses menus that are irrelevant for someone who wants to play WAR/DRK, we are talking about the menus design here, which is a flaw of the game, not the player.
I'm not saying that players can't find the information themselves, as you suggest, I'm saying that the way the game presents the information is unintuitive and could be vastly improved for such a vital skill.
But while reading you don't see what is cross-class-able and what is not unless you look at the very small part of each specific skills' tooltip that says "affinity" and lists the classes who can use it, which you can't expect a new player to do at all since he's not even used to the interface yet. Come on, it's just common sense at this point. Putting more visibility to this VITAL cross-class skill isn't gonna hurt anyone, it's not gonna make the game easier whatsoever, so why are you against that ?
This is not the case for DRK, because the job doesn't even require player to even unlock gladiator to begin with..
I second this. Back when i was new, i was having a hard time understanding what are those abbreviation for each classes/jobs..