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>When players kill the healer first then subsequently kill the dps thus requiring less total damage.
>When damage is split across the board because said players getting killed are getting hit by more than one person.
>When kills are also getting distributed to other teammates.
>When a screenshot is magically capable of telling the entire story of a fight.
>When a screenshot is available of above player not meeting their own standards in the slightest in a premade.
>When you have such high skill as a premade, your mere presence makes others turn tail at first sight.
>When the opposing team(s) refuse to leave their spawn after 2-3 wipes.
>When the opposing teams flee the entire fight.
Not to mention that Mael group doesn't really focus on kills. They mostly control bases. 300k or bust on a PvE map where you can win with VERY little damage going out is ignorant / trollish. Falz pls.
When big ice takes 30 years to kill, bases > ice.
I think his screenshot told us two things:
1st. Shattered can be won by without touch the ice. This is a slap on the face on those who claims that Shattered is a "PvE".
2nd. Need to looking into effective damage done vs total damage done. We shouldn't be surprised that this premade party have lower overall damage than pug. They are pre-made and should be able to perform co-ordinated attacks to land a kill. Let's say on average, a player HP is about 10k with default pvp action 5k self heal. Some jobs are able to take monk action, we can add another 5k self heal. In their, to kill a player, you only need to output about 20k damage. In the screen shot, beside first 2 dragoons are kinda under par that par, most of dps are able to kill a target under 20k damage.
Especially 3rd dragoon and the machinst performed exceptionally. These two players pretty much drop someone under 15,000 damage. You can assume this pre-made really know how to effective land a kill.
No one said that you cant win shatter without ice it was pretty clear that its not needed since day one of this mode.Even more since they changed caster dmg on crystals in 8vs8vs8 if you have a fair amount of casters its taking way to long to destroy it but that doesnt mean that it wasnt more PvE focused when it got released. The screenshot told me nothing *shrug*. Premades are premades its not hard to focus your damage in a premade against pugs (even easier if enemies have only inexperienced healer/no healer/soloheal). I know how easy it is since I played in a premade at the start of this mode its really just faceroll you may want to say "effective" dmg but thats just normal for a premade lol. I just said dmg and kills dont make a class "op" you can get with pugs same amount of kills and even less dmg etc. it doesnt matter scoreboard is nothing that can show u if a class is op thats my whole point. Btw after caster nerf to ice its really easy to do that because if 8players not attacking ice and 1 team gets killed the 3rd time wont kill ice in time with to many mages.
+ prenerf this would be ineffecient (15min for 1 win lol)
Evangela, as it stands, NIN as well is a Dex job. This is more an observation, but it seems like Dex jobs get shuffled into support-like roles more than other jobs do. Unless SE finally, LITERALLY designates a Support role for parties, we are still DPS and need to deal damage to attack/defend effectively. BRD/MCH already suffer both damage AND range penalties without our casting stances, so movement is still somewhat a concern. We get around that by effectively flanking and positioning well. In PvE, for the longest time we've been shorted and restricted by the Support/Not-Support design, and though it's less felt in PvP, it is still there.
If you simply make it so a ranged DPS can't possibly stand up to a melee at all, people would simply drop BRD/MCH for more casters.