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Originally Posted by
Hyrist
Agreed, except in matters regarding MNK.
Monk does better on paper but rarely in actuality due to how fragile their max DPS state is. You also highly underestimate the level of increase fixing our animation lag becomes. It means the difference if being able to use jump inside the timing of a Heavy Thrust and pull off a FT combo, and not being able to.
While the window to maintain optimal DPS for MNK is 10 seconds, the issue is the DPS potential for MNK is just so rediculously higher then DRG. I don't necessarily disagree that on a fast moving fight (such as Garuda), MNK does indeed take a hit - the issue is that currently it's really the only fight where MNKs have trouble being leagues ahead. All I am saying is the gap between potential DPS, for DRG and MNK is too large.
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You've not answered the question as to WHAT utility you would like Dragoon to have in the case they add Utility to Dragoon. (They already have 2 stuns and a Piercing Buff, as well as more positional tools,[2 gap closer an an escape/hate dump.] As well as the most dependable slow in the game.)
Anything.
I am not going to do their dev work for them - I am simply stating that it needs adjusting.
The piercing buff only applies to themselves and BRDs. While it is technically utility, when their damage is compared to a job such as BRD who potentially has access to increasing BLM and SMN damage, helping the healers stay topped up with MP (as well as the BLM in this case, means less phase changes), regenerating TP for all melee after an AoE zerg, an AoE attack down (which is actually pretty huge for a tank), as well as the standard interrupts (actually the most instant in the game) and escape (Repelling shot).
On top of this, DRG's gap closers not only lock you for 2 seconds (yes they are adjusting this), their CD's are long. While they may have 3 different types, you can effectively only use one every 60 seconds (if you want to be sure you have one up at all times). Repelling shot, and Aetherial Manipulation as an example has a CD of 30 seconds.
So basically what you are saying is "they can buff themselves and BRDs, as well as having the utility that practically every other DPS already has".
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Global Buffs to Melee does not mean Melee will receive buffs equally, only that all of them will be buffed.
However it also could potentially mean that there is a blanket buff done to mechanics that affects all, equally.
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Black Mage suffers from cast time, unlike Bard, who's being nerfed. Between the buff to melee, and the nerf to Bard, that should even things out a good fair bit.
Yet BLM have infinite resources. Cast times also generally last the same length as a GCD for their staple attack (Fire), so you aren't really doing anything slower. Sure they can't move, but they are also natively stronger then BRD... ie. Balance.
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But I do not believe the lack of a 'utility' especially in the event that most utility skills go generally unused, should be cause to make DRG unquestionably the best Melee DD, so we loop around back to my center question.
Whether the skills are used whenever their CD's are up or not - the fact that they have the option or rather the ability to do it is something that DRG does not.
The issue is that these other DPS classes can offer support when it's needed, and do more or as much damage.
I also never said "it should be king of the hill". I simply said it is underwhelming and needs a buff. Simply giving them an equal footing with MNK is enough - as you could argue the advantage of playing a quote on quote "more difficult" (lol) class such as MNK, is a little bit more utility or potential damage.
I am not saying they need to be behind the tank on the hate list. I am simply saying they need to be comparable. Currently they are not.
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What utility would you like to add to Dragoon? I wouldn't mind if they added utility, but I'm at a loss of direction here. If you're making demands of it, you really should have a suggestion handy.
Once again, I don't necersarilly think they should get utility. They just need to have either better damage and less utility, or comparable in both. The easiest solution to balancing it is damage.
That is my suggestion.
Basically DRG is currently in a similar position to MNK in 1.0..
While MNK was the best option (at least strongest) in a couple of fights (namingly Chimera & Miser), DRG was a superior choice for practically anything else.
However of course BLM and BRD got favored simply because of how easy they were to play - in addition to how safe they were since they were ranged..
Basically the roles are reversed now.
BLM and BRD are still favored choices, MNK is now king of the hill, and DRG is somewhat lackluster.