https://media.giphy.com/media/xT8qBg...fe6c/giphy.gif
Reality check: Blm isn't bad and it never was.
Its just not the best one atm and that is what really pisses you off – two absolutely different points. sry.
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https://media.giphy.com/media/xT8qBg...fe6c/giphy.gif
Reality check: Blm isn't bad and it never was.
Its just not the best one atm and that is what really pisses you off – two absolutely different points. sry.
All classes are good but some are more good than others
(cit.)
Starting to feel like Warframe. Got shit that does stuff and shit that does stuff the other shit does but better. >_>
As far as I'm concerned, they define the class as "raw damage no utility" and yet it does less total damage than jobs that are "high damage some utility" such as SMN (and more than likely now MNK), both single target and AOE. See also: bad. Plain and simple.
I wouldn't be angry about it "not being the best" if they weren't trying to tell me that it's supposed to be "the best". That shouldn't be complicated, I don't think. More simply put, it's the fact that it does not function as advertised that is the MOST legitimate frustration, proc numbers/synergy/movement capability/clipping aside. If you can't understand this, then I don't know what to tell you, to be honest.
Let's face it SE have no clue how to balance, history of the game shows this has been the case forever.
Not just casters either, back in ARR a good portion of it Drg was in a bad state until around a little after coil was out if memory serves as by the end they had become one if not the highest dps.
Balance for them always seems to nerf one job and "buff" the other
Maybe just maybe they should seek out players to do testing, etc...
we are not talking about utility and not about comparison - we talk about Blm being bad at all and that actually isn't true. that part that I quoted is just not true, thats what im all about. so: "If you can't understand this, then I don't know what to tell you –cause to be honest you totally missed the point. See also: bad. Plain and simple."
BLM isn't bad. But it isn't top DPS unless you bring your A game rotation and memorized an entire fight to the letter all to be but 10-30? PPS above the other casters who aren't worried about positioning(since they can move around freely) and bring utility as well.
And they made it easier to manage your 2 procs and gave you more warps. So all in all QoL stuff. Doesn't really solve BLM's issues but it's something I guess.
a "bad" class, is a class that has issues getting in PFs or statics..., that was the case pre 4.2 for blm
... and a "bad" class, can also play "clunky" or / and be "not rewarding"... (last can be subjectiv)
You are incorrect. BLM is bad, there is no reason to bring one and it is inferior to every other class in Progression and inferior to all but one class in Farm/Speedruns.
And that is ignoring the clunky state of the class.
Maybe you should read your italics passage back to yourself.
If you think the proc management and AM changes are what make the class not bad, then you have absolutely no clue how to play Black Mage to a high level.
After being able to play it a bit, the only impactful change is Thundercloud's duration, but even that is mostly rendered null and avoid on multiple proc cases.