Because mods are people too. Some people have a pretty strong bias. They aren’t deleting stuff without bias in a lot of cases. Seems they get on edge or have their feelings hurt too and just delete whatever makes them feel
I simply posted that my husband got kicked from a NiER raid for asking someone to dodge because he was "toxic" and then the party started getting nasty with me for not being able to keep up with solo healing while they continued to stand in AoE. But that post got deleted.
I didn't name names. I didn't blast them. I didn't break any rules. Just said something a mod didn't like, I guess. Why was my post deleted? Mods need to reign it in, sometimes.
you answered it yourself lmao
https://support.na.square-enix.com/r...la=1&tag=forum
at least, that was the ban reason for when I got banned for posting a joke in a troll threadQuote:
Posting aimed to create a negative impact on the community
and for speaking out against an FC mass reporting a thread and everyone's but the FC members post being deleted
makes this even funnier considering that the forums are super report happy, yet people regularly insult and fight each other over political or religious matters without any real consequences while others get banned for quite literally nothing - or in mine or another posters case, month or months after the offending post because ?????Quote:
Posting about commercial, business, advertising, political, or religious matters.
I wasn't surprised when the tales from DF thread was deleted, whoever the mod is that regularly deletes normal discussions where people talk about their not so nice experiences must be absolutely seething at the continued existence of that thread and it painting a light on the not so nice side of the community
Mainstream content is probably not a proper subject for talking about damage numbers. However, toxicity in normal content comes from friction between older players and new ones because when you've played the same game for years, it turns into driving a car. Someone who doesn't know how to drive will make these mistakes that seem incredibly stupid to the person with years of experience, and then that coalesces into the muddied tarpit that ends up happening. I've been in a few myself and I'm still working on strategies to deal with it. Sometimes you can't do anything about it.
Stuff you can do nothing about:
1) a new tank or player that auto pulls and ignores party chat, then proceeds to bungle mechanics left and right or simply doesn't understand that he has to do mechanics. The only thing you can really do is let the player die, don't rez them, and hope the one good one you have can handle everything. They should be able to given the mitigations.
2) Three or more people that don't pay attention to party chat, fail mechanics, and then blame others for it. Nothing you're going to do or say is going to fix that scenario.
The biggest reason this issue crops up is the roulette system itself. What happened is that everyone loved it because it saves on time for making groups. Then when the content got crunched down and made easier, it became a daily driver so people would log in and start doing it like a slice of life.
However, now that we have a huge influx of new players, we suddenly lost the predictability of being able to clear past content quickly. A simple 8 minute alexander roulette can take 30 minutes, and some alliance roulettes go from 30 minutes to an hour, turning the alliance roulette into another form of the MSQ roulette.
I'm going to be strait forward: There is no solution to the roulette system other than to go back to doing PF groups. Zombie players are going to exist in just about any game where the difficulty has been toned down to the point you can get hit for 5 minutes on a tank before dying because said boss hits you like a wet sponge. Vuln stacking does help a touch in adding punishment systems, but since a lot of mechs just punish the group for failing a mechanic and not just the single player, it's kind of a broken incentive system.
I am yet to see this happen even onceQuote:
. A simple 8 minute alexander roulette can take 30 minutes, and some alliance roulettes go from 30 minutes to an hour, turning the alliance roulette into another form of the MSQ roulette.
I remember at the end of ShB I got into WoD ques with 10min left on their timer..
I got matched into a ~25m in-progress A9N ("The Eyes of the Creator") literally two days ago, and an 18m in-progress of the same about four days before that. (To be fair, that's the only Alexander normal raid I've seen taking that long, but I've seen it do so more than once.)
(A9N = Giant robot arm that eats junk robots dropped into the room to buff itself, where you need to drop power cells on the appropriate floor quadrant to revive the robots and drag them onto the platforms that will fall into lava.)
I've seen a few parties have some real issues on A5N, too, if only one or two people know to -- in the immortal words of some random person I once had in roulette (who blurted this out and then insta-pulled) -- "drink juice become bird" during Boost and the smack-the-ground bit, or to deal with bombs by having a person or two become a gorilla.
I've got mixed feelings on adding a DPS meter in the traditional sense to this game, as I think I've made clear throughout this thread. But that does not mean that folks aren't right that with a lot of new folks coming into the game we haven't seen some older content take longer to clear, particularly if folks get used to being able to faceroll their way through past-chapter 'endgame' content (Crystal Tower, any trial or dungeon rather misleadingly named 'Hard', Void Ark or Weeping City, about 2/3 of the Alexander raids) without worrying about mechanics, and then encounter a fight where suddenly the mechanics do actually have to be respected or the content will just go "LOLNOPE" and wipe you out.
(Though I think a lot of the longer runs of some content are driven less by a lack of DPS, and more -- as noted -- a lack of respect for mechanics. Which is an entirely different problem, for an entirely different thread.)
Holy tornado......
This thread topics numbers are growing.
I find the most common thing is to just blacklist the 7 others if you fail a dps check on console. There's no reliable way to tell who or why.
Square enix adds content that requires dps or else that 10 minute fight ends in an instadeath, but you cant mention dps in order to help clear it? Ironic.
You don't need a dps tracker to know that your dps isn't cutting it when you are failing dps checks. lol