Originally Posted by
Fensfield
Well, here's my question, for now:
Static content (IE: Quests, dungeons, etc, that are generally the same but for set variations implemented by the developers, with significant changes happening only when development time was expended) was an answer to an old problem of technological limits making it impossible for developers to present worlds wherein things could change and players could make any sort of meaningful difference.
In the face of new technology, and games like Guild Wars 2 beginning to push the boundaries of the old static content model, and EVE Online and supposedly the upcoming World of Darkness with the vast majority of their content being truly dynamic and rooted in player behaviour, will Final Fantasy XIV, largely static content, and the 'theme park' philosophy be able to continue to offer experiences of remotely comparable quality, enjoyability, and meaning?
Maybe not a concern about the future many will share or even understand but.. that's the one's been nagging at me most.