[ ] You did carefully listen to the story.
The dragon could not fly over it because there was still the inner magic barrier up. Maybe the breaking door was only symbolic for breaking the barrier. But it also could be the weak point of it.
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From what it looks like and is explained, the Steps of Faith is the only way into the city. Apart from being a physical bridge, it has magical wards that prevent against flying over. A big dome sounds impractical, so I figured from the look of the design it functions more like anti Aircraft guns, but the result is the same, a direct assault by air would be repelled.
Think of it like the shield generator situation in The Empire Stikes Back, and Vishap as an AT-AT walker.
The recent attacks have made the bridge part and the structure that controls the ward vulnerable to Vishap's host. Granted there are wards, but if daniffen's collar goes down:
1. Vishap would cause a massacre in the city proper even by himself.
2. the air defenses of Ishgard are lost, such inroads would not escape the dravanian's notice. It would only be a matter of time before Ishgard gets demolished by air, or suffer the slow death of a siege by simply knocking down the bridge.
How much light give this trial?
It's only going to get harder as there's no sense in doing it more than once. The pool of players who need it will all be people that can't do it. It was really poorly thought out.
They're going to have to nerf it since they locked the expansion behind it.
Well bad news for them, SE wants the stuff in 3.0 to be at this level and higher, and this is a mechanic fight, meaning they have to learn tactics for the boss and use cannons and whatnot. Meaning get good at adapting to fights in the game or not make it to the expansion. I know that sounds harsh, but it's time the playerbase learns how to play with various mechanics and get better rather than QQ and nerf everything just because they don't want to actually learn to adapt.
At least the RMT bots might take a little while to get past it. Would be nice if my first day in the lands around Ishgard was free of seeing AFK botanists running around.
The trial gives Gentle light (for Nexus).
I'm personally really excited by this being the direction SE is going with 3.0. I'm hoping that the people who ragequit easily, refuse to follow instructions, and/or hate being part of a team all get so frustrated by this trial that they quit the game. It'll make for a healthier community going forward.
It'll also gate RMT bots out of expansion zones, but that doesn't really change anything. They'll still farm 2.x areas and still tellspam until SE does something effective about it, or the game becomes sufficiently unpopular that RMT here is no longer profitable.
I got bright light off it, so it gets bonuses too or something...however light works atleast.
Its actually rather fun, being a different fight and all that, though also somewhat unforgiving...still less so than Titan and Odin though. It is kinda surprising after the other story dungeons/trials that this one ends up so difficult, but if things are only supposed to be harder/similar to this, best to get used to it now/before you head into the expansion!
Better than just standing there hitting the boss with occasional dodges at any rate.
Yeah, and screw all the other players who don't necessarily fall in any of those groups still getting frustrated and quitting, right?Quote:
I'm personally really excited by this being the direction SE is going with 3.0. I'm hoping that the people who ragequit easily, refuse to follow instructions, and/or hate being part of a team all get so frustrated by this trial that they quit the game. It'll make for a healthier community going forward.
Honestly, the only stuff that really excites me about the expansion now is level 60 and new jobs. I'm finding it very difficult to be excited for the actual content if this is the sort of content it's going to be.
Really? I just got it on the 3rd attemp the next day patch was release xD
i got stuck here for a day or so and was so frustrated because my DF groups we mentally retarded or somthing. none of them would ever listen so we would have people not going to cannons or activating snares and harpoon guy would never go up to harpoons just attacking the boss and trying to burn down the adds >.>, but i finally madea PF group for it putting the search description "KNOW HOW TO LISTEN!" and TA-DA cleared on the first try
So I just tried this today, after reading some of the horror stories on here, by joining a "learning" party in PF. First thing when we entered someone said this to us, seemed like a macro since it popped up right away.
1.) MT grabs adds and pull them to the patch of pitch or in front of the feet if the dragon moves closer then then the pitch.
2.) 1 healer and smn on cannons. First shot place pitch mid-arena as far from you as possible. Then spam first shot on the adds/dragon when no adds. Run back to the next cannon when he targets yours for cleave. If you are at the wall, move to the side and DPS until it goes down then go to the next cannon.
3.) OT DPS until tower is available then go up and be ready for dragon slayer, shoot when the NPC tells you to or when it is over the red circle. Or when chained.
4.) Other DPS on boss
5.) when the snares are next to the cannons, cannon users activate them when the NPC says so, when the dragon uses the big rectangle AoE if you don't want to watch for the text.
We killed it just after the chains, before it took down the wall. We did not have a DPS lb and didn't use caster lb. Needless to say, this is not what I was expecting after this post. Now, I am expecting I may have gotten a very well-geared group, but every one of us except the guy that issued the instructions got the clear that fight. 3 of us had not even attempted the fight before. If DF is really that bad, PF seems to be the way to go.
The tanks have one job: Gather the adds and keep them at the front of the boss between his front legs.
The healers have one job: Heal.
Two dps have two jobs: Fire cannons at the adds and get snares during the rectangle aoe (Landwaster).
One dps has two jobs: DPS adds and get to the top of the tower when the first set of each pair of cannons goes down.
One dps has one-four jobs: DPS adds. Cover the position of any dps that dies.
When I was dps, I was usually on cannons, rarely tower.
Tanks rarely ever brought the adds within firing range.
The healers would get aggro from all their healing, stop healing, and run away from everyone including the tanks.
Sometimes the other cannon person would ignore every set of cannons after the first.
More often the other cannon person would ignore the snares so I had to do both.
The tower person either didn't go up the tower at all or fired before both snares were up.
When I was on tower duty the cannon people didn't do snares.
When I tanked, the OT stopped bothering to grab adds because he thought I was taking everything already.
However, with that same OT once we cleared up who was covering which side, we finally nailed it.
We brought adds to the front of the dragon.
The healers healed and didn't take aggro for too long at any given time.
The cannon people killed the adds and each activated their own snare.
The tower person activated missiles at the right times
The last dps LB3'd.
In short, it's a team effort. If anyone thinks they're getting past this by doing whatever they feel like, it isn't happening. Communicating and assigning duties, and making sure everyone knows how to and is doing their assigned job, is the key.
Went for 2 FC members yesterday 4/8 premade in DF... we oneshot... all you need is communication :o
The new trial is not too hard, the new trial is finally challenging enough. No more faceroll content maybe? :)
I managed to get it down in the DF yesterday, we had this division:
1. only one tank on adds
2. 1 dps (brd) and 1 tank on canons + snares
3. 2 blm on dragon all times and the nin took also towers
4. nin used LB on dragon when we had 3 lines
BUT we managed because people didn't leave - my main problem doing this in df was that when we logged in at least 2 people just left, so it was impossible to take it down till i got df where people didn't just leave (one dps left, and my friend from fc joined in progress)
The problem on this duty as that the dps have to do something other than pushing 123 buttons. That is all.
It took 3 DF parties for me to find a group that could easily down Steps of Faith. The first two groups failed because everyone wanted to do the fight as they've done everything else in the game - rush in and attack everything. No one wanted to take responsibility for any of the roles. Due to everyone just wanting to blindly attack, we lost.
The last group did something to make the fight a one-shot. We talked to each other. We divided up the roles. Everyone did exactly what they said they'd do at the start of the battle. Two DPS on cannons. One person to take care of the kill shot on the tower.
While I wanted to rage quit the first two times, since I'm basically a casual player who never went further than turn 4 and has only successfully beat Garuda ex (no other ex battles), I'm of the opinion that this fight is fine how it is. If I could do it, anyone can, if they're willing to actually listen and assume some responsibility.
I just did the trail for the first time with 7 other newcomers, we failed the first time, but we after taking 10 minutes to discuss what we should do, we figured out a tactic and applied it. None of us went online to read, we just did a trail and error and it worked. It was easy and most of us had only ilvl110-120.
I think as always the issue is, people are not patient enough and dont want to work toghter as a team.