Maybe he's an eagle.
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Relax, people, chill. Perhaps the OP actually is right, and the end IS near after all ^.^/
eh all i was trying to say was i dont want to be like ffxi were if you wanted to have more than 1 class mastered you have to pay a few more $$ for a mule.
You dont know i dont know not even the devs know how is going to be probably , but i rather prevent bad decisions before the are formulated.
everything just went to chaos world and trolling the op after that.Im having a laugh with bloodlotus atm.
was gonna do it with dubont but he decided he didnt want to go down my level , so he can stay up there with the intelligent people.
hahahah keep the jokes coming.
Honestly thanks guys we got hundreds and posts and votes you guys played your part by making this a popular thread for so long. Some agree with me some don't i understand. i don't craft much anyway i rather play battle classes but i am agaisnt this.
I did what i set out to do and thats get big and get noticed. Now if the reps respond or a Dev does its on SE. But its a hot topic and hot topics should be talked about and shit.
You guys really had me cracking up made my work day go so fast. The tags BTW were funny. i showed my boss he still cracking on me lol.
Away the tread is big enough so its up the SE to talk about the plans.
Im out.
Like it or not, they need to keep a balance of flavor between characters.
I do not want the system to change. I would prefer to rank all crafting / gathering / battle classes to their maximum levels and have skill with the game be the deciding factor in determining who is and who is not a good player.
They wouldn't limit us to level more crafters. It would be against the FF XIV philosophy: "To level every class to every time with only one char"
I'm sure that the Repair System will be abolished sooner or later. So from this point there won't be any problem. On the other hand you have to think about the economy of the game, if everyone can make by himself what he needs the economy won't ever grow up and will remain in the stationary situation that we can see now. I think that introduce a Master Class for craft it's a good idea for many reason... Maybe botters won't like it so much...
Pros of 1 master craft:
-Better economy
-Less time sink to "max" everything
Cons:
-MAYBE more difficult to repair if it is level cap master based (doubtful)
-Must choose only one.
Either or I don't really come up with anything for or against it butits more annoying that the 2 people arguing so adamantly against this have crafts at max rank 40 and 34.
Its doubtful either of them will ever even have 2 crafts at max level at the same time. (current pace they are set to hit 50 in August 2012 and Jan 2013 for just one craft!... 40 is halfway point yaaaaaa)
Btw it takes ONE weekend to get a craft from 1-30 now (which is what a subjob would be... most subs dont require anything past 30). Or it takes about 12 hours if you want hour wise.
It actually seemed reading this thread that people with more than 1 high level craft approve of only 1 master, while the people that aren't even close to their first high level craft hate the prospect of being locked to one.... its so messed up.
ill assume your speaking about me ?
I dont have a need atm to level my crafts, but when i do , i rather do it on this 1 char only and not create a mule for diferent crafts.
What im not allowed to have a diferent opinion ? surprisingly tons of people think alike based on both polls so i have no idea what surprises you so much.just for your info, i leveled crafts before Dow-Dom, when i realized crafting needed a lot of work before i cranked up the wait, so im waiting for the crafting overhaul.
Your pro #1 is debatable.
your "pro" #2 is wrong , you can still re-roll and max the next craft if you liked , been there, done that.
con #1-2 i dont think are big issues eighter.
repairs are never gonna need max level to do so and while it is true you can only choose 1, you can start over a different craft for the modic price of 1-2 euros.(this is what my complain is about , in case you missed it)
Good solutions?.
-Let you change mastery as you wish.For a price/timer or whatever.
-Dont let people create more than 1 mule per account (even paying).
-Just dont do it
The problem here is SE never tells us whats in the box. They are always unnecessarily vague and by the time we know whats going to happen it's to late.
I think its more than fair to assume that they intend to restrict people to one craft because no matter how you look at it allowing people to advance one class in anyway that you can not advance them all is a pretty heavy restriction. I personally believe that the crafting restriction in XI was horrible and added greatly to a few members being able to control the entire market.
If i chose to put in the effort i should be able to do everything in the game on one character. It's not fair for them to say you can level almost all the way up but then you have to stop or get a second character.
This will also inflate the current Ward Mule problem because everyone who likes to do every craft will then need Nine different characters and will then have eighteen Retainers..
Ok, read like 10 pages, im going to weigh in here.
Any type of special benefit or mastery that actually matters, as far as making special recipes, having access to a higher teir of recipes etc,
is basically saying get a new charachter if you want to play.
there is no difference between making it so that one charachter can excel at one class, and making it so that one class can excel at many classes other than time investment and irl life cost.
the fact is the only real thing stopping people when you make it one per charachter, is that now they have to
1. buy a mule
2. spend more time or duplicate time leveling the same crafts.
so it becomes a money and waste of time issue, i say waste because instead of just leveling say blm 80 leatherworking 80 you have to level BS 80 lw 50 on one chr and bs 50 lw 80 on another chr
Its honestly a very stupid idea.
If they really want to do it, they should just do something where you can level 1 job faster than the others, or something where you can do non repeatable quests for SP. this way its a lot easier to get one craft, the rest you will have to work harder for.
Also if they really want to cull people from high end crafts, make high end craft quests that require difficult means to get recipes, or break level caps, this way people would tend to specialize, but not be REQUIRED to specialize.
The real question is what problem are you trying to solve by limiting crafts, if it is the market, its just as feasible for 1 person with multiple accounts, or a LS of crafters to do the same thing. It really changes nothing except eliminates some small time competition, who dont want to invest massive amounts of time, irl money, or join with a crafting syndicate.
so really all your saying is make it harder so only people with a wealth of irl money or evil syndicate of crafters can truely compete at a high level, make the slow leveling or poor hardcore leveling guy not be in the equation.
Imo its a dumb idea for this game. And it really is the same as if they only let you get maximum benefits on one DoW or DoM class per chr. Keep in mind most games that limit you to one direction per charachter tend to give you a decent amount of free alts.
yes I think we should be limited
no I dont think we should be limited
why take away fatigue then.
You know, I don't want to bump this thread and probably should just let it die but people saying that "you need to buy a mule to master another craft" is not really an argument the Devs will take seriously.
If you think you should buy another char slot because you cannot bear having to rely on other for some crafts, then it's your own problem, not the dev's. No one is forcing you to buy another char slot and level another char to master another craft because you fail at playing a MMO. Limiting the chars by allowing to master only 1 craft is a defining trait that you will choose for your char and you'll be able to be a little bit different from the crafter next to you.
What is the point of limiting the number of things you can do? That's so boring and annoying... Makes no sense to design the game around leveling EVERYTHING, then code in late level rules against doing exactly what the game suggests you should do.
You most likely would be able to level everything to max level still. You would have to master only one craft which could mean many things. The more intelligent one would be special craft abilities for that one craft and unique recipes. Doesn't go against the "you can level everything" concept at all, just makes more depths to the characters which they sorely need.
All i have to say to this thread is this:
Quote:
11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?
So basically if they did limited you to master one DoH/L class they can and they will, cause 85% of the players voted for drastic changes while 91% of NA players voted for this. So if any part of the game you like is being changed and you don't like it you might as well quit now :). http://lodestone.finalfantasyxiv.com...98e4034b898102Quote:
It seems this question started a wave of panic among players about whether or not character data would potentially be wiped. For the definitive answer on that, please see my response to a player's letter below. As for the results, 85% of players answered in the affirmative. This is something that will be in the forefront of my mind when making decisions concerning future updates to the game. I promise to do everything in my power to address as many of the players' demands and desires as I can.
I also welcome this change so the economy can pick up and be thriving, also what someone else said they wont lock DOM/W to mastery cause an DOM/W class can never do content solo or manipulate the market solo, but if you have all the DoL/H classes maxed you can currently do that :)
If they did this, it would not change anything at all in regard to the economy. All this hypothetical change will do is force me and others like me to do exactly what I do in XI. Have one character for every craft. Yeah it means I pay more, so what? I'll still do it to enjoy the game the way I want to.
For what it is worth, the problem with our economy is not crafters having multiple/all crafts leveled. It was the ridiculous amount of money spewing forth out of leves for close to a year. People are so loaded with gil, it is going to be impossible at this point to make it have any value. Would you be so welcoming of change if SE decided to cut a hole in your pocketbook to fix the economy instead of attacking crafters for just doing what we enjoy doing?
you are fooling yourself. the only way to make the economy stronger and start thriving is to have more people playing the game. to say you cannot manipulate the market solo is quite funny seeing as how it's no different to sell an item you made cheaper than everyone else does anymore than selling an item you farmed off a mob for less.
is not game breaking ,i would not be quitting over this, i dont like it never the less.
make it so you can only have 1 active mastery with a timer- reroll(only the quests) or sometype of restriction that allows you to change it on the same char.
Or make it that you can not have more than 1 mule.
Now that would be nice.
also, just because we are discussing this does not mean "rage quitting" or " go back to wow , quit already" coments.
Thats completely unnecessary.
Couldn't let it stay buried.... fine I'll bring mine up too! Mwa ha haa!
so even though there is no japanese word that they used to differentiate between "mastering" as in having benefits over someone else at level cap and "mastering" as in just plain reaching max level and since "mastering" doesnt exist in game other than just being max level.... what makes everyone think you can still level all crafts and only master one?
it seems to me a specific word was used in japanese which was translated as best as possible at the time which really only meant "to limit each player to one maxed out craft"
wouldnt they have mentioned a bit more about "mastery" if it was literally anything more than just being level cap? like, wouldnt they have at least mentioned something like "which players can reach by completing a quest" or something like that? idk, if there is going to be an actual mastery system in this game i think there would have been a slight bit more mentioned other than just the word "master".
Yoshi even went "oh i bet this is the first ive mentioned about the new job system" in one of his letters where he just so happen to mention it in a short list of things.
@Wynn idc they could round everyone's gil to 1 mil i would not care as long as the game gets better that's all i want for this game.
@ physic i have no idea what you are talking about but ill say it again it's impossible for DOW/M to manipulate the market solo but it is possible for for DoL/H.
@ Zkieve: I understand what you are saying, and i agree that they should let you change your master class on a weekly timer or something. Trust me I'm not telling anyone to go back to WoW, I am just tired of seeing people saying if you change this I'm gonna quit, when you, me, SE (probably) does not care. If this change made 10 leave but made 100 people return/buy the game i am all for it.
Every time i post this in forums no one ever quotes the most important part of the post to me, which is:
Most people know changes are coming and they just seem to ignore it all together, people need to understand that this not going to be the same game tanaka Sold you which was Shit.Quote:
11. Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?
wow after all thee pages and two other popular threads i would have thought we would get a reply. i guess not ; ;
So because we said we're okay with drastic changes they should just change every last thing in the game? Hell just scrap this one and make a new one, we said we wanted drastic changes didn't we? What's more drastic than just shutting the game down and making a new one?
People are okay with changes as long as they think they are for the good of the game. Personally I don't think mastery adds anything to the game, it doesn't make anything better in my opinion. It just puts more needless restrictions that people who want to will find ways around.
Just let the thread die.
Restrictions were why I hated crafting in FFXI. I got to level 94 cooking and then on the next synthesis I saw:
Your Cooking skill increases 0.1
Your Alchemy skil decreases 0.2
If they fail to recognize their failures in the past then they are sure to repeat them.
Yea i hear you Zoltan. i can not believe this thread did not get a dev response.
nooooooooooooooooooooooooooooooo to restrictions... ty
and lol i remember accidentally going 60.1 on leather and dropping my woodworking down to 99 ...pissed me off and costed me like a mil to fix. if u have the time to put in just let us do it, no other reason outside of just trying to make a buck off the people willing to pay 3bucks for a second account.