Originally Posted by
Hulan
It's clearly in there. The left collarbone displays a little specular highlighting, unless that's her bone sticking out of her skin. That being said, as a personal preference, I have always felt most games use too strong of a hand with specular lighting, especially with human skin. It's a poor-man's subsurface scattering (well okay, some specular highlighting exists naturally as well) and now that we're seeing real-time techniques for subsurface scattering, I hope people will start backing off of using specular highlights for skin.