You would be surprised, if you would know how many skilled programmers are actually playing MMO's.
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Did you read the OP after I retyped the whole thing like an hour ago?
And I was referring to the subject of the direction of creative development for MMORPGs, what this whole thread is about pretty much... besides spelling of course. I'm not claiming to be an expert on the subject, but I think my concept was a pretty common sense approach.
I'm not saying that this hypothetical panel of players should make the game. I'm just saying this:
1: Take career MMO player who learned how to speak Japanese from poorly dubbbed anime out of basement.
2: Put career MMO player in office in Japan.
2.5: Pay carrer MMO player ¥20 and 5 bowls a rice a week to play a MMO all day.
3: Ask career MMO player for feedback on new content before it's released.
4: ???
5: Profit!
The only other option I can see is to open up beta servers for testing on every update before it goes out, and this wont help much with the concept creation aspect of the content...
Thank you master of oblius. I'm a programmer myself, don't mean i can step in a SE office and say "i'm a dedicated mmo player since 10 years, from now i'm your boss" and expecting good results. A leader need more qualities other than programming skill, as i already stated
.....well, shit. This is actually what every gaming society do with their QA, both internal and external. Both of this also provide feedbacks, and they are both workers and dedicated players. What's the news in this ?
Your welcome.
Noone said that, eh?
You said:
So you are a hobby-programmer? Since the qualities you've mentioned are actually part of the study-process in certain classes of programming.
I was just pointing out that there is a good amount of programmers are actually playing MMO's, same with AD's, Seniors etc. You get offended easy, no?
Well I'm not an expert, but word on the streets has it that quality assurance is for testing bugs, difficulty, and stuff like that. They don't have people on the QA team to test stuff like:
"Dear QA staff, is not adding an AH to the game a really terribad idea?"
If they do have that then they need to get some more informed people on board with them, so my argument remains the same.
Then again thank you, master of oblius. I don't feel the need to list every attitude a good leader need to have other the 3 i said. It's not the point.
The point is : you can't let someone camed from nowhere be a leader.
Oh, i'm sure they did. But if director have a certain idea and want it to be done, feedbacks have relative meaning for him
Your welcome again.
http://i311.photobucket.com/albums/k...ious_Motiv.jpg
Then dont start argueing about it, if you dont feel like you have to. And if its not the point, why even start it?
Welcome to Business. Happens a lot.
Hey you two... Stop fighting with each other, I'm supposed to be the enemy here. I did make a suggestion and making suggestions 'round these parts is fighting words.