you only see the roulette side thing extreme and everything else is afflicted by such but again people doesn't see the bigger picture
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People like me would be galvanized to keep going, seeing what other players can do instead of thinking the game really does stay as boring as all of 1-70.
This, a thousand times this.
The game straight up overlevels you as you do the MSQ and your roulettes. Getting new abilities and then having to immediately do your next dungeon synced without the ability to use it is frustrating design at this point. I think player/character growth should be kept and the syncing infrastructure should permit that.
what I think should happen is like the full skeleton of the rotation should be around LV 35 and 50 should have almost the full kit as expension goes on that's when you get the LV upgrade and the upgrade skills potency upgrade or like the link skills.yes it would be a pain to balance the early game but it would make everything more interesting older content and wouldn't please to 100% but would be better in general
all job should be that like starting dungeon you shouldn't have full kit but at least the full combo since you aren't in your job yet but like there is no reason that you don't get all skills at like LV 20 when you are just in your class.
When you unlock a job you should get at least five more skills and cap LV 40 you have most the kit just no DPS or skill upgrade those should be lock on the expension you are on or like give some skills but with weaken potency like azise don't know if I type it right. But like the strongest version should be what we have but at LV 50 it could be a 100 DPS and 100 heal then in hw could be 200 for each and so on
It's the highest effort solution I think but yes, having the barebones kit by an early level would be a solution. At that point, just revamp the jobs entirely, which allegedly is said to be happening in 8.0? We don't really know for sure what that means yet. Please look forward to it 1.5 years from now.
honestly every numbers can be lowered point like all casting job have 10 000 yet the other Regen is 200 and lucid is 600 we could remove 2 0 without changing anything in the game. all potency could go down to remove the first number everything will be easier to actually balance and being able to well do better
Yet another discussion thread just dropped:
https://www.reddit.com/r/ffxivdiscus...ut_balance_in/
Funny thing is that's how they've done it in the past cure > cure 2 > cure 3 or fire > fire 2 > fire 3. For some reason they started messing that up by making some of the tier spells aoe instead of adding cura, fira or curaga firaga, and given them their own triers. As with other skills they started changing certain skills changing into a different skill via traits they just need to expand it. Hopefully this happens when they do specializations next expansion.