Yoy mean your rmt savage sales will drop? The horror!
Don't you have botting to do?
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I agree to an extent...in normal content that is, since that's the content where you'll be brainlessly trudging through. Expert dungeons having more randomness is welcome, but I disagree with more rng in higher-end content. The main reason being much greater punishment for having bad luck with random mechanics. Savage mechanics can easily kill you, and deaths are much more punishing than in extremes.
Thankfully after 110 wipes I finally beat M2S in pf, but I had to PRAY that nothing bad happens in beat 1 and alarm 1. Every time the party passes those mechs without incident, I weep tears of joy for I have witnessed a miracle......Yet somehow the pt finds a way to mess up later, easier mechs....
Because I'm not. That's what it is like on Crystal doing PF, which is about a step above the oceanic server give or take a bit. Feel free to go prove me wrong if you want to. Also, you're on aether. Go see the prior comment about last tier of Pandemonium where it was basically only possible to do savage by dog piling onto Aether. By the way, are you sure you actually raid because you are the first person I've ran into who apparently can't use google to figure out someone has done savage or not. I'm literally in full freaking p12s gear for healer leveling right now on my sage.
Basically, Aether > Primal > Crystal >> Oceanic is the order of playability with savage. And the only reason Aether works at all is because there's so many people doing savage that the highly restrictive role system can function. Outside of that case when populations are lower, the entire thing sort of just fails to work as people flail their arms around in PF forever trying to get a group going. I'd also say personality has a lot of impact on how well the system works as I did notice a lot more people on Aether were mercenary like in how they operated. If a reclear group failed 2-3 times the party would disband and those people would likewise splinter off to make new groups, which would fill and the pattern repeats. Technically, even the statics that I've had with primarily aether players also are a lot more "okay this guy isn't making the cut so he's out... picking up this guy... yeah he sort of works... okay we cleared lets all chill and do ultimate. I'll find a better person to fill that role next time." It was kind of like working a high stress contract job.
Primal parties were a lot more likely to be social and not too concerned about things and Crystal was typically fine, just statics from there are definitely more casual.
You mean the comment where you also baseless claimed even aether also gonna the same problem? The one that I also had responded to?
You have SQ's strict chat policy to thanks for that. It's much easier and simpler to just leave/disband than get into an argument rather than risk a strike on your account. Back in 2.0 and 4.0 groups tend to stay together more, but there were also lot of more argument and bickering. But ever since the "criticisim of playstyle can be seen as harassment" policy is introduced, it's much easier to leave and disband. People don't know how to give criticism, people don't like receiving criticism, people also have thin skin, adding SE's policy to the mix and it's a recipe best avoided.Quote:
I'd also say personality has a lot of impact on how well the system works as I did notice a lot more people on Aether were mercenary like in how they operated. If a reclear group failed 2-3 times the party would disband and those people would likewise splinter off to make new groups, which would fill and the pattern repeats.
uh ... isn't that why people do trial runs when recruiting? I'm not even sure what you're trying to say here. And I also wonder why I don't have this problem despite being aether native?Quote:
Technically, even the statics that I've had with primarily aether players also are a lot more "okay this guy isn't making the cut so he's out... picking up this guy... yeah he sort of works... okay we cleared lets all chill and do ultimate. I'll find a better person to fill that role next time." It was kind of like working a high stress contract job.
I joint one at the end of ShB, stayed with them for 3 tiers and left because time schedule. Midcore group, no rushing, high performer but limited play time. Usually take 3-5 weeks to clear.
I then joint a super casual group for the last tier of EW. I don't think there was a week that we didn't miss a raid day or two because someone doesn't show up (usually pass out drunk). Not only we didn't complain whenever that happened, literally half of the group were like "YAY, FREEDAY!". It was THAT casual, and we cleared the tier ... eventually.
Than this tier I want to clear fast, so I look for a HC group, first thing they wanted to do is do a performance check and set very clear expectation and requirement. We cleared week 2.
So ... I don't think being on aether has anything to do with it. Whatever you want to do, you just have to find a group to fit in. Yours sound like a problem of people trying to get in a group that they don't fit in either skill wise or personality wise. There were cases I passed the trial, but turn the group down because I feel they don't pass the vibe check for me. If you decide to join a group that stress you out, that sounds like a you problem.
And what do all of this have anything to do with the point you're making anyway. Your posting pattern seem to be you picking up and stringing a bunch of random/unrelated things to push your argument, they don't seem to make any sense.
This Savage tier being more accessible is both a good and a bad thing.
It's a good thing because an upcoming Ultimate release is tied to clearing this raid tier - More accessible Savage means more people get geared which in turn may increase the pool of players for Future's Rewritten (Ultimate)
It's a bad thing because Savage is meant to be the 2nd hardest difficulty in the game, It's intended for dedicated players who want a challenge but are not quite ready to dip into Ultimate raiding. It's meant to gatekeep players who are either not ready at a skill/game knowledge level or cannot commit due to out of game commitments like family, job etc.
I don't get the issue.
Savage has been mid-core content since Creator.