Originally Posted by
arstoka
It's sad to say but, after having completed a couple of the Role Quests (Tank, Healer, MDPS and Botanist/Miner) it's clear that those with the skill to craft engaging character driven stories have been put to work on the """optional""" content.
Not to disparage the writing team but, while I found myself thoroughly enjoying and immersed in the small stories, I kept getting pulled out wondering 'why wasn't this in MSQ?'.
These small stories made me feel more integrated into the world, more interested in the customs and cultures of the individuals I was aiding. There was a point in one of those stories (which I will not spoil) that had the NPC companion bring up a really good point that I had not thought of and it felt refreshing. It felt like I was engaging with intelligent characters who could look at the world with different perspectives from their own experiences that mirrored my own.
I ended up crying over the resolution to one of the quest lines despite not dropping a single tear during MSQ, it moved me so much and this was because we were slowly building connections with the NPCs in the story who were working together, bouncing off of each other, reflecting their flaws and faults back at one another, reacting naturally. And to top it off, there was, once again, acknowledgement of the WOL and their accomplishments and abilities throughout the stories. Even if it's a bit of a cop-out saying 'say character regards you as xyz now' it was already reflected in the dialogue that, even if that little pop up didn't appear, I would still feel like my esteem with the NPC had changed in some way.