Originally Posted by
Floortank
Healing is just adding a value to an HP number. There isn't a lot you can do with that. That is the only way healing is expressed. You can overheal (shield), which is just a temporary extension of the HP number. You can reduce the subtraction of HP through temporary damage reduction.
Since you can't expand this to any further variety the solutions people put forward are always geared toward changing boss encounters in ways that only benefit healers while screwing over everyone else. On top of that, the benefit to healers are dubious.
For example, if you put vuln stacks instead of damage down (as OP suggested) all that means is the healer simply will not be able to heal someone if they take vuln. It makes you less good at healing, because you won't be able to mathematically prevent them from hitting 0 HP no matter what you do. It would entail your damage reduction mitigation becoming stronger or boss damage mechanics becoming weaker, because in Savage they can already kill you easily on your first mistake, if you aren't topped off or if your gear isn't the best yet.
All by itself, vuln over damage down doesn't actually help healers and entails a lot of other changes to mechanics and abilities just on the back of this one idea.
Every "healer" system change suggested is like this--it entails a bunch of things changing about the way the game is played and penalizes every other role in favor of rebuilding the whole game around healing.
Your job is just to put numbers back on the HP bar. If you don't like that, healing isn't for you.