'Yoshi didn't make all jobs equal, but Zantetsuken did.'
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'Yoshi didn't make all jobs equal, but Zantetsuken did.'
Just don't hit the Samurai with Chiten?
God, would the community stop trying to make the PvP soulless and unfun? Already nerfed casters and Paladin to the ground.
They could have base Zantetsuken do 30k. Zantetsuken with chiten debuff do 60k with 30k up front, and another 30k bleed over 4 seconds. (15k per tick)
Rarely does a PvP system provide players with a guaranteed 1 button kill mechanic. When a mechanic like this exists, it always requires very specific conditions that usually require finesse to pull off reliably. Chiten is not that. At best, 1 v 1, Chiten could be seen as requiring finesse to trick an opponent into triggering Chiten for Kuzushi. Once a second combatant and AoEs get involved, all finesse disappears and it's as easy as simple standing near your opponent.
Further discussion of a 1 button kill mechanic usually leads to the expectation that if it fails to connect, it's has a greatly diminished effect. For example, looking to the closest analogy in FFXIV, a NIN's Seiton Tenchu does a miserable 10k dmg and is affected by guard, if it fails to hit someone below 50% health, while making the NIN vulnerable for 2 - 3 seconds. Suitable punishment for missing your kill opportunity. Zantetsuken hits for 24k, ignores guard, and is an AoE... if it fails to kill outright.
Which leads to the final point, I have NEVER seen a PvP system provide a 1 button kill mechanic that is an AoE. I don't even have an avenue to discuss this point.
Please, either remove the 1 button kill mechanic and simply increase the dmg when hitting someone with Kuzushi, or remove the AoE component of it, or remove the ability to trigger Kuzushi through AoE abilities. Any one of those changes would maintain a strong LB while getting rid of the detrimental impact SAM LB has on PvP.
Before I go, I'll leave a brief conversation I had with my friend who plays SAM that greatly illustrates the point. My friend was teaching me to play SAM and while covering the LB, this is what he said... roughly. He said, "When using Zantetsuken, make sure you hit as many players as you can. Like, if you only get one kill, you should feel like you've wasted the LB. Maximize the effect by drawing in tanks and AoE casters before triggering Chiten. Just get up close, trigger Purify, and get hit with everything you can by getting right in a teams face. If you do it right, you should be able to get 2, 3, or more kills."
That was when I realized how silly Zantetsuken is. There isn't a combo you need to perform. There isn't teamwork that's required. There isn't an intricate dance you perform to pull it off. It's simply kick in the door and see how many players twitch. The only defense is to not fight back while the Samurai is attacking your team, which is even more powerful than the LB itself. The ability to threaten an entire team by just standing in combat... reducing their DPS in anticipation of your activation of Chiten, stopping their AoEs, and unbalancing their rotations.
The FEAR that a SAM will trigger Chiten, giving you Kuzushi, and then killing everyone that receives the debuff, makes Zantetsuken even MORE powerful than a 1 button AoE kill. In the right hands, this one class controls PvP.