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Originally Posted by
Silver-Strider
And yet that's exactly what happened to several jobs. How many jobs have changed from their original design over the years?
Oh I'm not saying things never change - don't get me wrong. I get that's a part of life, but all I'm saying is look, I'm just one person arguing for my own personal opinions. Imagine the combined weight of every single healer in the game coming to either argue for or against the changes.
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DRK used to have Dark Arts to augment their skills in a very similar manner to Eukrasia only to be turned into WAR with oGCD.
I would very much agree that DRK is now far too close to WAR. At least in the healer space, there is some differentiation (if not a lot) within the healer side and/or overall class mechanics. DRK really got the short end of the stick this xpac/rework, especially lolblation.
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SCH had DoTs all the way up until ShB. It got changed to be a 1 Nuke/DoT job, at the cost of everyone that liked old SCH.
That came with aligning it to the other healer roles. But this is more about thematic than necessarily raw ability. Just as WHM "grows out" of the Druid motif (FYI, I actually am aligned with you on this one. The light spells look really nice, but on the same token I'd prefer they had just continued their elemental focus), I kind of feel like SCH "outgrows" the disease-spreader motif. I know that yes, we still have bio, but I'm really surprised that hasn't changed by now.
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AST used to have different card effects and time magic.
I still miss the original, but it was just balance-fishing so I understand why it needed to change... There was a clear-cut "winner" to the exclusion of all else. The present iteration can't say I care for. I know ASTs are concerned about the rework, honestly for some reason it feels like the class they're never going to get right.
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SMN has completely changed from being a DoT oriented DPS with pets to a simple job focused on using pets for burst damage.
There have been plenty of changes that have come to the detriment of people that like how jobs used to play so what good justification is there to alienate those players?
Summoner I'm torn on but I don't know if that's because of my general distaste for classes that "build up" to something over a very long period of time. I definitely feel like "something's missing." It's definitely not dots, but there is something within the redesign that's just not quite making it click yet.
Should they change classes that drastically... probably not. I think they wanted to make summoner more of a 'summoner', it's just lackluster.
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SCH's entire questline is literally curing a disease. You generally tend to pick up a thing or 2 about pestilence when undertaking that line of work, just saying.
Yeah I understand that, but y'know... still doesn't make me want to become a plague doctor.