You can stop doubling down on your incompetent whining, but hey, keep doing that. It's fun watching literally everyone eviscerate you.
The more you say things like this, the more inclined I am to say that's not the game's problem at that point. Because it really doesn't sound like you're trying at all. That or you're trolling because of how frequent these threads have gotten, in which case.. not cool.
Time to meme: Git Gud or Git Gone.
I don't disagree with that but aesthetics is a huge factor in htis game.. the problem is with the jobs your heavily limited on choice.. if you like big bad battle axes, there's only one hob to play. If you like bows only 1 job. If you like hand to hand.. just one job. So in many ways playing another class isn't really an answer. Because aesthetics is such an important factor in this game and the devs know it. Its exactly why they made darkk knight a tank. Because its an aesthetic many people wanted shoved into a role they didn't.
I love bows but don't really play bard much the singing dancing aesthetics doesn't appeal to me. But if they added a new bow job. A more traditional glass cannon "ranger" job. I'd pick that up in a heartbeat
The other issue comes from a level of hypocrisy.. players want balance balance balance. But at the same time its OK if some jobs are harder to play than others... but players also want jobs that are harder to play to perform better or reward that hard work.. why should a job thats braindead easy do the same dps as my job that takes a phd in rocket science to master. which then breaks the balance. Because those jobs would then be the only ones anyone ever wanted in there parties..i
But that is the game's core design: weapon decided what class you were. It's how you change classes/jobs. They tried to give a weapon two different jobs but it didn't work out and they dropped the idea. Regardless I would prefer core job mechanics over aesthetics any day of the week.
But doesn't fun factor count for something? Also difficulty is subjective in its own right. Some people are more prone to gravitate toward certain job design than other.
Edit: I take it back, sadly people are just lazy and want to take the easy path regardless in whether they are enjoying the experience. As watered down as SMN, people seem to enjoy it based on aesthetics alone. I weep for the future.
Well that was refreshing to hear to say the least. I truly wish the devteam considers community feedback and opinion on that specific matter.
Wrong. Practicing and being able to do your entire rotation in a 10 minute loop without dropping anything will make it so much easier to play that job in content. And lets be real, unless you're doing EW or higher content it literally doesn't matter what DPS you're doing.
Optimize our fun
Honestly, more of this please. I don't care about top dps or world firsts. I just want to enjoy my game.
Not true on doing EW content. People do old content all the time. Savage or not..
That the problem. In that practice loop. I drop the dot, I miss positionals. When I did the trial I felt I wasn't on top of target a lot of time. That was at lvl 50. Leveling and getting to 90 add more spells.
No one said that nobody plays older content. What they said was that older content doesn't need perfect play like what you seem to be whining about wanting through easier design.
If you want to play older and easier content, go right ahead. Stop advocating for everything to be simplified because you can't bring the effort to try at it.
It isn't difficult.
Says the elitist.
Some people can't or handycap, and yes want easy. Not everyone going be a pro at games.
Good day.