Originally Posted by
Aana
Not quite. The tank stance itself doesn't actually do anything immediately by itself (as opposed to drk/pld). It has to be paired with something to get that instantaneous effect (IB, equal, healer heal etc). If drk/pld stances were treated similar to defiance (ogcd etc as proposed) that balance would be gone. You could essentially flip rampart effect like a switch only when you need it and right back off when you don't and receive rampart effects on demand. War is limited by either a 1min CD (equal)+10 sec of defiance penalties or IB(instead of FC)+10 sec of defiance penalties. If drk was OGCD, they would need no secondary action to get their DR effect. They would not be locked in grit for 10 sec #clickoff.
The way it is now, wars turning on defiance is the 'least beneficial' defensively, but less costly offensively (less resources used, less damage lost) while pld/drks are more costly to turn on, but more immediately impactful. Obvisouly it gets more nuanced depending on the situation and what you pair with defiance, is it downtime, and a lot of other factors, but the bottom line is they function differently with that tradeoff in mind.
IF you were to change pld/drks to OGCD/lower cost that gets thrown out of wack. Pld/Drks stances are immediately more powerful without any additional CDs/heals/stuff that war would need for similar effect. If stance dance on pld/drk becomes as easy as wars, their stances will become flatly better no contest. And you can bet my bottom dollar it would get abused to all get out by flashing it on and off for a second at a time essentially getting the benefits of tank stance for free on everything but AAs if it were that easy to use.