Alright, thanks. Not completely awful if it's like faction nms then luls.
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So ffxi voidwatch system brought into ffxiv? yay....seriously, why do they think this is a good system to now implement it in both games?
wtf edit......
LOL damnit, since we're so close, we started thinking about how to get people the gear they wanted...and this was an idea. Guess not though :(
Each person needs to have the Inferno lamp to be eligible for loot, so they can't have it in a pool. I wonder if you have the weapon already it gives you one from the remaining options or just gives you none at all.. Could be fun having to kill it to get the 1 or 2 weapons you don't have yet if its still random :O
Ill try an unslotted guisarme for tonight, and alternate with my one with +Attack materia in it. I'll average out the damage per WS but it might still be off with how much buffing it changes its damage output. (if I get 4x BS/RS/F one attempt, and only 3 the next... will be skewed pretty hard)
Before slotting materia my best was only 769, after slotting my best was 874 though that high was rare there were plenty of 860s, and none ever landed between 800-830. Single buffing with just RS usually got it to upper 700s.
Shepards pie NQ rose my attack from 545 to 620 = 75
HQ rose it to 628 = 83
HQ2 rose it to 640 = 95
I'm not sure what the Atk cap on it is if you are only getting 69, it might have uncapped percentages?
Also 1 attack = 2 damage is an observation, but you must remember you can't just multiply your paper doll x 2. (in my case 620 * 2 = 1240). ifrit still has defense that is worked into the calculation!
Anyways I'll try some different things today and see if I can come up with anything more concrete.
First of all, huge grats to you guys! Great job!
Secondly... Voidwatch system? Loot automatically going into someone's inventory and unable to be traded? This is the worst idea I've ever heard. Period.