What if anytime we use draw our healing pot/barrier pot gets increased by 5% or some percentage for 15%. so we are need to draw b/c thats AST special niche.
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What if anytime we use draw our healing pot/barrier pot gets increased by 5% or some percentage for 15%. so we are need to draw b/c thats AST special niche.
IDK when your asked to switch, that doesn't exactly mean there is a issue. The person asking to switch could easily just be ignorant. Also all these posts about people stating things feel more face roll with WHM and/or SCH compared to AST. Could part of this largely be due to experience with the old jobs? I mean people have had a very long time to get really good with those jobs. But AST hasn't been out what a month? I'm sure a lot of people are still trying to figure out how everything works. I won't say there's nothing wrong with the job, clearly there are still balancing to look into. But considering the overall difficulty of the job, compared to the other healers, I'd wager there is a experience element to this huge gap in utility between the jobs. Has anyone even put together the absolute standard guide on how to play AST efficiently, post update? I would just hate for this job to get over tuned, just because a lot of people don't really know how to play the job to its 100% potential. Then a month down the road, it ends up being the best job of the three hands down, OP.
Given that AST is basically a SWTOR "Sawbones"/smuggler-healer which in turn is some form of WoW healer....
1. There should be more synergy between criticals and MP recover or cooldown times
Aspected Benefic in Diurnal should have a good chance for "tics" to crit. When a tic crits then the cooldown on Essential Dignity should reduce by 1 second.
Therefore, having Aspected Benefic up on lots of party members at one time for 18 seconds each, you might reduce the cooldown on Essnetial Dignity an awful lot.
I will mention at this point that in the SWTOR equivalent of Astrologian, its Aspected Benefic can be stacked twice on each party member, has exactly the same potency, has exactly the same duration time, and has exactly the same recast time. ...
2. As a quick healer there should be emphasis on MP management with reward.
Quick consistent healing rather than burst healing, using steady levels of MP rather than spikes of MP. If MP is over 50% then MP refreshes at a better percentage. If you go under 50% MP, refresh is slower and more painful and thus you start to rely on the MP refreshing abilities.
3. There needs to be more synergy between healing and cards.
Use of heals should have a decent percentage to proc a buff or a charge. That buff should then allow the use of "Draw" with no cooldown whatsoever.
I agree that there might be some play-style problems, but overall a month is more than enough time to figure out the class. AST in terms of healing is the same old game as the other two (cure 1/2 clone, medica clone, etc.) The Cards are pretty easy to figure out and it is not like RNG can be controlled that much. Would like to know more what is weak about the class minus Noct sect. (would love to see if someone tired to heal in Noct sect). It is almost there, only slight pushes are needed (nothing to major and I am sure the Dev team knows this). I feel there is a stigma form many people about the new classes still as well, which also leads to many complainers and nay-sayers. The Dev team focused on making Dirnal Sect work and it can if you push it hard, this is fine for right now and Noct sect can be fixed more later, however, many people are just not seeing a dps increase with the cards and over a long fight 20-40 pot loss a spell is a big deal. Not sure what needs to be slightly pushed up to make them feel less weak. I mean you play DRK and many people are talking about it needing slight changes (and even DRKs have cleared AS1 2nd static to beat it used DRK). I think it is less player skill and more of the classes need some elbow grease to find that perfect spot with numbers which will take time and change form devs.
Thank you for taking interest in feedback. Honestly Astrologian is in a good place right now and already Astrologians are clearing Savage content just fine and I feel that alot of people will understand that this job is more on par with the other two healers as we gear and along with most of the card buffs stacking expotentially with every other buff in the game. It is not an easy job to play right and requires coordination with team mates to maximize card useage. Ive seen 300-500 dps boosts with timed Balance use with a dragoon about to start its burst so the job is in a very good place. It also has a very large player representation. Please do not let a few speak for the silent minority until you gather necessary data to back statements about how weak or strong Astrologian job is.
For those of you just joining wondering what's wrong with Astrologian, the current issues are poor MP recovery, low throughput on tanks/aoe due to lack of throughput cooldowns, and the generally unimpressive nature of card buffs. I agree that a lucky Balance card shoots damage into the stratosphere, but other people smarter than me have already mathed out that Selene's haste buff provides more dps over the course of a fight than an AST with perfect RNG.
[QUOTE=Staris;3175969]First off (From Yesterday)
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Thanks for proving that AST can clear it just like the rest it just takes the team doing the right things.