I think a few jobs will be adjusted, Looking at you Astro with that lightspeed ability! Plus I think Machinist will get a buff or tweaks as well. ;o
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The addition of cast times as a byproduct of the skill and the cancellation of skill use when move...fair enough it tackles the mobility to offset the %DMG increase BUT the restriction of auto-attacks too is like cutting off a guys balls out of spite which negates any real benefit of using the skill itself.
I just don't know if the devs will ever do this. They roll the class-utility aspect of the BRD and MCH into the design when they make them (presumably, based on previous explanations they have given) so perhaps the lower DPS is an intentional design feature. It remains to be seen though, if they will adjust the utility DPS damage output, or if the devs will argue this is a result of job's role.
I guess we won't know really until Alexander shows up.
All i can say is that if this skill sticks around, i will no longer be playing bard and it has been my main since 1.0.
I didn't choose to play the job because of its DPS, my top reason for playing it was due to its playstyle and secondly because i enjoy support classes. WM just completely changes the playstyle too much on top of including one of the things i really dislike which are cast timers. If SE choose to keep the skill or buff it, i can guarantee I will no longer be playing bard or machinist. If I'm to put up with cast timers, I'd rather play something like summoner.