And you will catch tremendous FCs and dead linkshells containing up to 8 incarnations of each player
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What if we specialise WITHIN crafting classes? Say...wand making or potion making or grimoire making for alchemist. For culinarian sweet or salty. Or cooked, grilled and raw food. Carpenter will specialise in weapons or furniture. And so on and so forth.
Not sure id like a specializations. It goes against one of the main things of the game which is to have an all in one character that can be anything. I guess if by specialization they mean something along the lines of making yourself some unique stronger items that regular crafters cannot do itd be fine. Like the Dragons Eye gem cuts in WoW which only jewelers can equip.
Maybe a specialization for each craft wouldnt be too bad, I guess... but being able to only pick one specialization for one DoH out of however many you have would really suck.
Sounds like a horrid system and not at all in keeping with the "level every craft, so you can make all your own gear" style that many of us love.
Bummer. Kinda takes away from the "not needing an alt" thing.
I really like being able to be a master of all trades.
As many mentioned in the DoH subforum, I'm also against this Crafting Specialization.
It's fine if SE wants to make it so that getting the Level 60 "Top End" Recipes / Tools just takes a while / dedication, and that inherently will make it so there are fewer Omni Crafters (just time, hassle, etc.).
But please *don't* lock out Players from working their way to Max Level / Recipes on All Crafts in Heavensward.
I totally get the Specialist angle: It does create more "demand" and trade, but the downsides are there as well. If we had Specialization / Lockout:
1. On Low / Mid Population Servers, there might be very few Crafting Specialists for [X]. As a result, they would have a mini-monopoly, charging astronomical prices for their crafts (until some players are forced to level up Alts / switch their own Specialization to that [X] Craft).
2. Trying to *find* a Specialist Crafter at a certain hour might be difficult: Not everyone plays the game at the same hours. Let's say you log in (at a non-prime time hour) and need help / want to hire someone to craft XYZ for you. You /shout and put up PF, and... nothing.
You're stuck waiting for the MB, or trying to find someone on the weekends, etc.
3. If FF XIV slows down (subscriptions drop off), Specialization / Lockout might actually make some items no longer crafted / extremely hard to find / get someone to help you craft, unless someone steps up and puts in the insane hours to get that Specialization deficiency.
Yoshi P has made FF XIV all about *accessibility*. He doesn't design Raids / Instanced Dungeons to require ONLY a Monk, or ONLY a Scholar, and you can only choose 1 Melee Job, for example. It's made so that All Jobs are viable, and you can max all of them.
So why should Crafting be different? It shouldn't.
Abilities are even more important to an Artisan Crafter. Excuse me for saying, but every post you make just further proves that you don't care, or know very much about crafting as a whole. You don't seem remotely like you commit to crafting, at all.
It baffles me why you assume your opinion to be the prevalent one amongst crafter. You barely qualify as one yourself.
I'll wait for details before I get totally up in arms about this, but specialization makes me sad. One of my favorite things about this game was the ability to be completely 100% self-sufficient. Taking that away really makes the game lose some luster for me.
this wouldn't be so bad as long as they remove the mailing restrictions, Have my multiple characters each unique again and specialized with their own craft would be nice, but only if I can mail back and forth between them.