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The reason has been, and remains to be, balance and general vision of the class and how they want to define the DEX stat moving forward. Keeping DEX as a physical+ranged stat only will make it widely underutilized whereas defining it as a precision-based offensive stat will, for example, have it make sense for both physical+ranged and scout-type classes moving forward.
They have already defined DEX, why mess with it now? It really boils down to you just want it to be DEX for the sake of being DEX. There is no true benefit to altering the stats beyond what it is now.
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I never once said anything about it affecting drop rates. The luck of the draw here is in DF. More classes existing that use STR means more likelyhood of getting DPS slots filled by jobs that use STR in the DF which means more competition for those items.
As you're leveling up, or doing endgame, if you're a BRD you only compete with other BRDs in the party. If you're a MNK, DRG or NIN, you will end up competing with anybody from those 3 jobs. Again, basic probability here. Competing with half the DPS roster vs competing with only your job.
What you are saying is, give NIN some BRD gear because it creates this so called "imbalance" right now. What happens when a gun class comes out? Then you have three competing with each other. By your logic then, we should put the gun class in a different stat line from DEX just so it creates a balance in the DF. Do you not see that you are only thinking of now and not what is best for it in the long run? I can see this game getting up to 20+ jobs in it's life cycle and if SE goes by your logic, it will be a complex mess of what job gets what stat just so you can create this fantasy land of equality in DF.