re·ten·tion
riˈtenCHən/Submit
noun
1.
the continued possession, use, or control of something.
"the retention of direct control by central government"
All i have left to add, you proved my opinion otherwise
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opinion
əˈpɪnjən
noun
1.
a view or judgement formed about something, not necessarily based on fact or knowledge.
"that, in my opinion, is right"
Isn't this a bit childish? I mean, silly retorts like this are fun, but not really compelling if you're trying to be serious.
See, that's where I disagree with you and that's what makes good debate. :) People complain for alot of things, yes, I've played MMOs for a looong time so no matter what is done, there will be complaints. But when an issue continues to show itself with no kind of acknowledgement from the developers (SE), then expect it to continue to reappear over and over. It's like a festering wound, ignore it and it will only continue to infect and spread to others. I've noticed more and more of these threads showing up in the forums. That was the point I was trying to make. I've worked in customer support for a long time, sometimes people just want to know they are being heard. :)
What does open world content and horizontal progression have to do with the top 1 % of players ?Quote:
hey need to add more open world content and horizontal progression so I can be that 1% that has unique and high lvl gear
When I read the OP, the issue seems not to be with this game, but with all games put up against time-intensive, voracious gameplay. She even states:
It's not any game company's role to address play styles where players rush through content to get the quick "win". Of course it takes longer to develop content than defeat it, especially if the gamers watch others' videos ahead of the content (cheat/walkthrough) or do their runs with people who already know the strategies (carried).
We indeed need more hardcore contents: however, there's no MMORPG who can compete with FFXIV out there at the moment. Mainly for overall quality.