You guys should probably stop being pissy with each other. This thread has taken a major nosedive.
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You guys should probably stop being pissy with each other. This thread has taken a major nosedive.
http://i.imgur.com/9ZCVgh9.png Relic(?)
I dig the grip not big into those barrels tho.
That oversized hammer is a little iffy for me but overall I like it.
My pet peeve is guns that look like they'd break if you tried to hit someone with them, I prefer them to look a bit solid. If you head over to Idyllshire and look at the 210 Gordian Musketoon you'll see what I mean, it almost looks like a better stabbing weapon than a gun.
I would have preferred to see a nice gunblade. I've been glamming my guns to look like Blue Steel because it's the closest I've found.
Did anyone catch any MCH changes on the live letter? Someone elsewhere mentioned Quick Reload getting a cooldown change (no idea if up or down) but I'm not seeing that corroborated anywhere else.
It's already fairly quick at 30s, although I certainly won't complain if they want to reduce it.
Saw nothing on MCHs in the live letter update forum. The only classes they really talked about were ast and mnk.
For the opener i found this one http://youtu.be/fFm5WWJQEso that helps me to get higher number on wildfire (around 6.5k average w/o party) and higher initial bust. Due to my latency issue, using the opener in the op of this thread i lose too much time between the gdc.
The opener in this thread is rather outdated anyway. It's not like it's terrible (ok, maybe a little terrible), but things have been optimized a lot since then and I wouldn't recommend it to anyone.
It's just the nature of class forums like this unfortunately, if the OP never gets updated and there isn't a centralized information source it can be tricky for newcomers to find up to date information. I don't envy the guy having to search backward through 116 pages to piece together relevant bits.
If you ask me, it's more useful these days to compile these things in Google Docs or something. Easier to update, simple to share as links to people looking for information, and you can always read someone else's if you disagree with a particular author.
I run pretty much the same opener, except with a small alternation because I still believe in double Gauss Round openers.
BFB, HE, RS, Tank pull, Gauss Round, Hypercharge
Hot Shot, Potion
Lead Shot, Reload... the rest of it is pretty much the same except Gauss Round will come back off cooldown before the end of Wildfire, so you get a second one.
A nice bonus is that the first Gauss Round will turn on your attack and cause your turret to immediately fire a normal shot, Hypercharge will reset its attack swing (as pointed out awhile ago) and immediately a fire a charged shot - effectively letting you easily cheat an extra turret shot out.
I'm beginning to see the merits of not putting Hypercharge in the pre-pull section too. Apart from the above benefit, you could also make an argument for 1 GCD of raid wide 5% physical vulnerability being worth more than 1 GCD of personal damage buffs uptime (when deciding which to cast before the other).
Funnily enough, I recall a chat I had elsewhere with someone also suggesting I move Rapid Fire to the pre-pull section. I haven't looked into it, but I can see the merits and it's on my to-do list.