PVP PLD swords. I do GLD, BSM, and Leather with wolf marks among others.
There is gil in desynthing, even CUL But you have to be a serious fisher to use CUL. There is fair gil still in the 2.x swimsuit fish and minions.
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Thank you for this guide. I have a query - I recently returned to the game after playing 1.0 and 2.0. I've unlocked both Heavensward and the latest expansion, but I'm finding that I can only desynthesise items that belong to the original game, nothing from either expansion. [The item descriptions say they are desynthesisable, and they come up in the desynthesis dialogue box, but a big red message of "This item cannot be desynthesized" is shown at the item screen (for everything not in the original game)].
Have I missed a second set of quests to unlock the Heavensward items?
That is simply because you're desynth level is too low.
Thanks all - I'll keep levelling up - I was at 70 (culinarian) and couldn't understand why I wasn't able to do anything with the fish I was catching.
http://xivdb.com is a good reference, that lists the ilvl of a specific fish.
Would be nice if fish lvl and/or ilvl of seafood items was listed in the item description, in the actual game.
Just as a general note as I'm working on updating the OP - Looking into desynthable items in the gap between ~170 and ~240, I'm basically finding that there are only the two obvious options for non-CUL desynth. For ~170 to ~200, PvP i180 gear. For ~190 to ~220, PvP i205 gear. For ~220 to ~240, Poetics i230 gear. Then you can do the i255 stuff from SB, and use vendor/MB bought gear from there until you hit the SB endgame and have only dungeon drops to finish your way to the cap. There really aren't many/any other options, unless you are spamming HW dungeons for gear, which is extremely unreliable.
I still need more datapoints to get the new formula up, but it seems they extended the bonus desynth chance again, resulting in r230 gear having a success change of 80% at dSkill 230. That really helps with the gap. Also, you can desynth items that have an 80-100% chance and still get 0.7-1.0 dSkill with that gear, if you're in the right dSkill range. So, at least you get a level up almost every time you desynth, which helps close the gap.
More later.
That's fine. I think the 1-100 stuff is probably fine. Probably the only thing worth adding is that you can use Allied Seals to buy the old ilvl 100 stuff for very little, which makes it very good for leveling desynth, even relatively early. I think I started around 80. The accessories are like 25 seals and come in at least GSM, WVR, and LTW flavors, so even if you fail a bunch, it hardly matters. Poetics and Centurio Seals are also generally helpful from like 160-260. It's not going to be as fast as some people probably want, but I think it's the most frugal way, while also still being effective.
We'll see what they do with desynth, but at the moment I think the best reason to level desynth is in anticipation of future additions. After all, weren't FC/MC IIIs added in HW? We may see another addition in SB, even if desynth overall plays a smaller role than it used to. I know CUL can desynth some fish for combat VIs, which I guess is probably worth it to some people, though I haven't seen anything exciting in the few pieces of 300 gear I've desynthed with GSM.
We'll see what they do with desynth, but at the moment I think the best reason to level desynth is in anticipation of future additions. After all, weren't FC/MC IIIs added in HW? We may see another addition in SB, even if desynth overall plays a smaller role than it used to. I know CUL can desynth some fish for combat VIs, which I guess is probably worth it to some people, though I haven't seen anything exciting in the few pieces of 300 gear I've desynthed with GSM.[/QUOTE]
Fieldcraft/Battlecraft Demimaterua III's and Mastercraft Demimaterua were introduced in the last few patches of ARR way before HW was released. Just an FYI :)