It was mentioned in the beta feedback forum
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Is it possible to implement a Roleplay tag on/off like in other MMOs? Just like how /afk has a chair next to the name, RP could have something similar. Would be handy.
All I can say is there was a post on 03/05/13 about this one, post was on beta forums and it's closed so we can't check what was posted then.
Before people ask... How do I have the date then? I have a full list of unofficial translations I did with links to those threads (Stuff I call OP list on my thread) so I have the date and short description of the dev/rep post but I don't know the details of the translation I did or what the original text showed. Can't remember all the stuff I translated... lol + it's Beta stuff so it's under NDA anyways so even if I had a copy of the original, unofficially translated info. I wouldn't be able to release any info from back then I think.
So how far along is 2.2 exactly that you feel you are unable to add more to it(if we follow the whole 3 month cycle it's atleast 4 months away)? Because by the sound of it you've been adding more and more onto 2.1 within the last few weeks and that's known to be out in December. This isn't a huge change either so it's a farcry to say it would take a while to implement, especially when something like this has been talked about since beta.
If it's far enough along that even small changes can't be added to it I don't understand why it will be another 4+ months until we see it.
Not quite sure if this fits this thread, but I think it would be nice if the Auto-translate feature had some degree of search/filtering functionality.
This might work like so:
Start chat input.
Open Auto-translate popup.
Type in terms. As terms are entered, the Auto-translate popup would enter a sub-menu, like the normal Auto-translate sub-menus, except that it would populate its pages of phrases dynamically based on what phrases match part of the terms entered.
One could then navigate the sub-menu's pages and select the desired phrase in the same manner as other Auto-translate sub-menus, or, as usual, press Escape/cancel to return to the main Auto-translate menu.
In terms of how matching is done, I think it would be best to ignore the order terms are entered in; also, case should be ignored.
I'm not sure if it's best to add any phrase that matches any term to the dynamic menu, or only those that match all terms; the former is better if you aren't sure what you're looking for, the latter if you are.
Of course, this matching would have to take into account the client's language or it won't be matching anything useful.
So if I started typing: "th y"
As soon as I typed 't', the Auto-translate menu would enter its dynamic submenu and populate with phrases containing 't'.
As I typed 'h', it would repopulate the menu with phrases containing "th"
Whitespace would end the current term and start a new one, so 'y' would be a new term. Thus the menu would populate with any phrases matching those terms (whether both or either term, I'm not sure).
So rather than trying to remember that I have to hit 2, right arrow and 7 to say "Thank you", I can just type "th y" and select from far fewer options. If I don't mind typing, I could just type "Thank you" and select what is probably the one remaining option.
Maybe it's just me, but I think this would be very convenient.
On windows version you can just type h and then push tab and you get everything with a h, if you type he and then tab, you get everything with he.
I use auto translate often, to type fast.
Spaces don't work in this.
With teleports I always pop up map and see what the name is for the area that is closest where I must be. (Well I did a lot, now I know most out of my head)
While I would like that this will be done better, I find it pretty unimportant, since with map it works pretty well, I prefer they focus first on other things, before adding little useful things.
(Don't get me wrong, I do want it also, but I don't find it a high priority)
I would love the teleport menu to just say the guild name it goes to...(some cities have this)
The gates to say: Yellow Serpent Gate (North Shroud)
Camps to say: Fallgourd Float (North Shroud)
This would be very helpful and take way less time then the map which could come 2.2 This could be put in easy. I thought they were going to fix Limsa with its messed up telenames.
just a an idea.
remove opening the context menu via X button. really no need to have two different buttons capable of the same functionality. just IMO though.
maybe use the X button for Focus Target. maybe make it so you hold it for like 2-3 seconds to set your Focus Target. and then probably same with Circle to cancel the Focus Target. to make it easier you should only have to highlight and not have to fully select the target to set. and should not have to highlight/select the target to cancel. if possible this seems ideal?
also for the Square button. maybe do the same thing for the context menu. hold it for like 2seconds. or make a L1 key modifier for the context menu. basically what i am getting at here is that it would be nice to be able to open the map. to be able to open the map while a player is highlighted/selected without have to de-select them.
the map thing probably is not very essential. but it would be nice to be able to do. any player using a keyboard/mouse can do it.
Waiting half a year to get basic teleportation conveniences that have existed for years in other games. Sounds legit.