Another letter from the productor without a single word about this issue...
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Another letter from the productor without a single word about this issue...
I don't see how they can possibly do anything about this issue because it's a server architecture issue. I don't know of another MMORPG where you can actually move before your spell is supposed to be finished casting and still finish casting it. It affects some players less depending on their skills and whether they need to stand still or not. The only way to get around it is by playing extremely conservatively and clear AE by a very comfortable margin. In EQ1, you do not come to a complete stop the moment you stop moving so people adapt the 'spin 180 degree' rule, that is after you think you've stopped, spin around 180 degrees and that's enough time to ensure your momentum is now 0. It's similar to this in FF14 as you basically have to be able to spin around 180 degrees after you get out of an AE before it's done casting to be sure you actually beat the AE.
Explain server architecture issue. Because if you're talking that the delay is because we can't get information to the server fast enough, that's a lie. I have 90 ms ping and experience much much more delay. The travel times should not, and in games without this, does not matter (unless you don't have a good ISP which is an entirely separate issue).
And some examples from the games I've played would be Tera, Neverwinter, and LoL. None of those games have this problem.
I just love the "It's not a problem for me so there isn't a problem, you are all just noobs" posts. Like WTF? If it's not a problem for these people why are they even looking at this post? I think 111 pages on the subject has warranted it a big problem. Not all of us are leet gamers and I doubt that SE intended this to be an exclusive game for leet gamers.
Well with the latest Live Letter and no mention of addressing this issue (in addition to implying that 2.1 is still months away), that's 2 more accounts that have had their renewal canceled. I'll check back in 2014 and see if SE has made a properly functioning MMO yet.
That fight is easy and i'm not saying i'm better than most of you. It's about learning his rotation and having everybody know it. If you know when he is about to do weight, then start moving before he casts the ability.
I didn't want to read through 100 pages of this, but i'm sure there had to of been another person that made a comment like this. That fight is fun and it's a fight you have to work together with.
I really hope they don't try and make it easier somehow because some people don't take the time to learn it.
And by not reading the thread you have made the assumption that many people have here that this is a thread about Titan. Titan is cited as an example of the issue as this is where it really comes to the fore as it is so unforgiving in being in/ out of aoe. The issue is about the delay from level 1 in all areas of the game that make the basic mechanics that all fights are based on (see an attack and avoid) null and void.
Do you not think it's a tiny bit of a problem if the game isn't showing you what's actually happening? Do you think having to move before an attack is even being shown is intended design - that the team seriously expect us to react to things that aren't happening yet?