I've played a lot of games in my life and this is the first one I've seen someone say "Just ignore the hacker."
Glad I made the switch back to single player games.
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I've played a lot of games in my life and this is the first one I've seen someone say "Just ignore the hacker."
Glad I made the switch back to single player games.
The event is very fun. However it really shows how bad the ingame server tick lag is.
All this does is show your lack of understanding on the matter.
While many of the snapshots are weirdly and badly designed in the event. They are that way by design. (Which you can 100% blame the devs for)
But they are fully consistent and can be learned.
Netcode doesn't come into play unless you yourself have bad internet and then it's on you.
So if you want to keep believing it's "bad netcode", you're gonna stay bad at it.
https://forum.square-enix.com/ffxiv/...3%83%AB/page21
There are complaints about the snapshotting and people leaving. There was one post about cheaters, but it was to tell people never to complain about cheating because then it is "promoting" it. Classic! In other words, the dreaded crackdown won't be happening.
For the past 40 years of gaming in North America, slow hit detection has only happened due to lag. Final Fantasy XIV is one of the few games that has a purposeful delay between hit detection and appearance. The common person who encounters a situation like FFXIV would think it's because of lag. It's bad enough for a game to have a lag problem, it's even worse that the lag is a part of the design. It should be shameful, but it's FFXIV where the developers are coddled and praised. Our sub money is treated like a donation.
A lot of people love FFXIV as-is only because it confers a status by which they can feel superior to others. When it comes to the actual core mechanics, it is very difficult to be a fan.
People seem to like to complain about the part of my message where I say it's not a lag issue on the server side and that netcode has nothing to do with it.
But they completely ignore the part of my message that the issue is by design for which the complaints should be aimed at the devs.
And somehow they think I'm defending the devs across the board, when all I say is that you should complain about the right thing.
Additional to the fact that if you contribute your issues to the wrong thing, then you can't learn and work around it.
I mean, go ahead and report them too, but it's not like it's going to immediately remove them from your lobbies and it may not have any effect at all.
Again though, like I said, I don't think it's very likely that people are running into outright cheaters. It's far more likely that people aren't understanding that the person that seems to be just slightly behind them on Manderville Mountain actually is slightly ahead of them, because a great many players don't understand latency and the effects it has on what you see in this game (or in many other online games) vs. what is actually happening.
As someone who has just hit 100/100 wins as of yesterday and is now a Queen Bean, I am encouraging, nay BEGGING Square to make the requirement for the title something much easier.
100 round wins, 10 wins, 1 win + ??? round wins.
Something else please, this was HELL to grind for.
As for anyone not already in deep for this achievement, just forget it. If they don't change it, then you're better off just racking up those wins very slowly or just not touching it till they possibly fix it.
Dumb and not fun at all. I thought was going to be a jump and obstacle course. Confuse part needs to be removed. Arrow points forward go to move and you're going the wrong way. If have any lag it's a total nightmare and have not yet even been able to finish the first course from it. If had to rate it, I would only give it only half a star.
I've played over 100 matches now and have yet to win one. Oh i see people (the same people every time) running with sprint on or teleporting to the end but i was told either i'm lying or to just ignore it. Not since Planetside2 have i seen such defense of cheaters and exploiters with variations of "Get gud scrub" or "Your PC just sucks" or "I got the achievement on ten characters so you just suck" So much for the helpful FF14 community. I'd just like an equal playing field to possibly win one time to not feel like such a loser. This is the new content I'm returning to on the callback campaign, I'll probably stop playing again. The game gets worse every time I'm convinced to comeback.
Honestly, Dynamis is dead. Come here if you don't have your achievement. I never win, and I've gotten like 6 people games a lot. Got a win finally. Done with it. It was ok.
Pretty much how I feel about it. The Fall Guys event is an embarrassing showcase of just how bad the netcode and/or lag and/or AoE animation telegraphing truly is. The rampant cheating is also a huge downer. However, despite all the problems, I feel like this the most fun event we've ever had in FFXIV. Not that there's exactly a high bar there, but I am genuinely having a blast with it. The rewards are awesome, too. Plenty of cool stuff to grab, and it's affordable enough you don't have to grind out of FOMO. It's also a great way to farm MGP and collect specialty dyes if you have the other prizes already. In some ways, the event gets a perfect 10/10 from me. It's just a shame that it's also kind of a dumpster fire in other ways.
I believe the Devs knew there would be player generated issues and some system issues. With that being said, I hope that they do what they can to mitigate or outright prevent the issues we have seen in this round the next time they bring this event back sometime next year.
This event feels like we are fighting all the game's technical faults (which they refuse to fix for 10+ years) instead of actually playing. Just react to what you see on your screen like in any other online multiplayer game? Nope, you will get hit by late AoE which you clearly left (on your screen) half a second ago and still get stunned, likely losing the round. We have to fight the bad netcode, latency, lags, 'server ticks', master 'snapshotting' and 'prepositioning in advance', instead of, you know, just playing and having fun? Like we are supposed to in a video game?
Grumpy posting.
nevermind
The way I view this is that Yoshi basically loses all sympathy from any past and future gripes about cheating after the release of an ultimate encounter.
If they are not willing to do what's necessary to purge the game of misconduct and set the precedent that violators will be persecuted aggressively, then they lose any voice to complain about their time and effort being disrespected.
Ah, the time old third party conversation lol. I said it like 10 years ago in the forums but I think we should have had addons because it's inescapable.. Though I understand 'why' people are reticent, but.. like.. you're NOT getting away from it lol. I checked the list of mods again since this post triggered it, the vast vast majority are still aggressively attempting to not cause issues for other players* but they're far smarter than last time I saw. Obviously we know of WoW's but you should see the modules in some of GW2, the guided zone paths look (ui clutter) pretty crazy lol.
I think if people actually were able to create a 100% unassisted MMO you'd see A LOT less people actually doing hard (group) content lol. Just as an aside thought. Naturally getting first place in a competitive setting is unfortunate, though I do feel the achievement itself is in poor taste given the FOMO and quantity required. I doubt we'd have this if it wasn't for that, and I think even if we didn't have the third party issue we have right now that I still think that specific achievement shouldn't have been made as it is what I would consider is a predatory achievement. Which I don't say out of great malice, if it reads like that, just.. well like I said lol "poor taste".
* What I find unfortunate is because it's not allowed to be in the open is you're getting people who are assisting their gameplay (which I don't really care about) will cause the whole world first scene to be distorted, make the devs feel the need to develop harder content, and make some players overexaggerate their skill and complain about challenge. Easier to control if you're in control of the primary system.. There were issues with this in WoW before they clamped down on some of the info addons could use, as it was having an obvious impact on the devs and therefore the players.
I get there is no best solution, but /shrug.. I felt we could have avoided some of this have / have nots if it was just internalized. I doubt you can ever actually escape this stuff unless you're planning on making your game officially spyware.
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My feedback for the event in general: it's a general feeling for some other content too (like Blue Mage carnival and Lords of Verminion) but I wish there were less pauses between all the fun, I like to go go go :D. Between stage 1 and 2 of a blue level is a load screen @_@, same with LoV, and vaguely similar long panning scenes for fall guy.
I actually had fun and mostly was able to play well, but I find the last level to just be a visual mess where weirdly holding W the entire time is the best strategy.. so weird. You can do best in the last level just by going YOLO :/. I have had a few mismatched telegraphs and have learned to adjust, but I do wish the telegrpahs were far more accurate. I also would appreciate some improved notice to some of the debuffs better letting you know what it'll do (I know what the dice mean, but I feel they don't telegraph very well and you just have to learn what the heck dice means, the arrow thing is another one, the whirlwind is a cool idea but something to help know how it works more quickly would be nice like arrows directing your facing direction and the direction the whirlwind is going). I know it's a fall guy thing but I would appreciate if you failed that you could keep playing in the next round or create an easier to access leave button so I don't have to watch a bunch of nonsense to get into the next game lol.
*One way to pre-teach buffs is perhaps in the loading zone, where people wait for 24 members, there are spaces where you can get debuff'd or perhaps see mechanics that maybe should be taught in advance.
Not to delve into conspiracy theories, but the main two XIV subreddits were pretty stirred up about it for a week at least and no articles were written. I've never really seen any IGN/Kotaku articles mention failings on SE's part. Writing about cheating on this level would definitely be slightly humiliating towards SE since they wouldn't be able to say it's a smaller group of players. Even when articles were written about EW's relic series and how a lot of players seemed dissatisfied with that, most of the articles blamed the players.
There's not a single person here that has the influence to actually change anything.
It really doesn't help that CBU3 seems to be allergic to actually giving us concrete information.
Why are our stat panels filled with vague nonsense explanations?
Why do we basically need 3rd party tools just to find out how much % crit we have? Or how much of a stat we need to increase percentages?
Why do I need to spend 5 minutes sifting through my combat log to find out what just killed me?
Sure, right now I can just look those things up on some external website, but where do you think they got that information from?
There absolutely is something that we can do.
Media is very predictable nowadays. It also lies a lot and will pick up stories without even confirming the source first. All it needs is someone to start it. Becoming an independent journalist has never been easier than today. Just have to make the article a little click baity and as long as it gathers attention, media outlets will bring in the story.
At least that's how some US/Canadian media companies work.
They can afford to slander since all their writers are outsourced and can just be let go if the article gets too much hate.
So im not post anything on forum often, but let's talk about this... blundershit.
This "brilliant" piece of gaming looks like:
Oh, new event, lets look...
Am... what is this?
- acid colors
- creepy music
- dummy nps with a lot of blablabla
Ok, let start - register.
- wait for 2 (two) minutes
Ah... ok... duty finder sometimes takes longer...
- wait for 10 seconds
Um... ok...
- Watch unskippable cutscene
Grrrr...
-wait 10 second
GRRRRRR....
Ok... run... and lose.
Im using a xbox controller with analog stick for char movement control.
Its almost impossible to run through.
Ok... shit happens sometimes...
- Watch unskippable cutscene
- wait for next round
"You may watch as a spectator" - are you crazy? im lost and upset already? let me out!
Press LEAVE
- Watch unskippable cutscene
PRESS LEAVE
- Watch unskippable cutscene
PRESS SKIP
- Watch unskippable cutscene
!!!!!PRESS LEAVE!!!!!!!
- Watch unskippable cutscene
Alt+F4 - ragequit.
Till next day.
I think author of this brilliant shit of gaming must be fired immediately.
I hate when PvE co-op games put cosmetics behind competetive events.
70 tries in and not one win.
Every game you're vs 3-6 players who do all the
mechanics perfectly. I got pretty good at round 1 but I can never win 2 and havent seen 3 yet.
Even tho I rarely fail mechanics I have to slow down sometimes to let things resolve. Meanwhile the few other players are gunning it towards the finish line at mach 10.
People are too good. No skill based matchmaking to give slower players a shot. Most matches I quit out after 1 mistake because its a near-guaranteed loss. (Especially on the whirling section).
Wish this had a solo option. So I could learn at my own pace.
Tl;dr im frustrated and salty.
WoW 44 Pages about Fall Guys. You should have listened to Aunty Deidrea and do it the lazy Way. Join Fall Guys, wait till you got your Reward and Hit Leave fast enough. Repeat it.
Made that the first 2 days like that and after I had enough to buy me all Rewards for all my Chars ... the Fall Guys never saw me again.
All I have to say is that I fail to see the point of the skip button at the end when you're still forced to sit there while it counts your points and your character does a little jig.
Also the unskippable cutscene bits are really, really annoying. It feels like they're only there to stop people from speedrunning the first bit and then leaving asap to requeue and farm.
Update. Tried again today. Rooms are much fuller and I can make it to round 3 90% of the time.
Think I may have just been queueing with a small group of REALLY good players last time.
Games are more fun and chaotic in full rooms.
That's why getting the rewards isn't really what people are complaining about, getting the rewards is no problem at all.
It's a single achievement, the one for 100 wins, that blew this entire thing up.
Because putting a competitive achievement with rather ridiculous requirements into a time-limited event is going to invite cheaters, which in turn is going to anger everyone not cheating since their chances of finishing the achievement just became basically 0.
Frankly this should've never been a thing in the first place. Putting an achievement that requires wins into what was supposed to be a fun and casual minigame just sucked the fun out of it and instead made it a sweatfest worse than ranked pvp.
What really should have happened is just:
Quote:
Objective: Reach stage 3 of Fall Guys event 100 times.
Reward: Title
I'm just saying Leap of Faith would be looked at unfavorably if it was really about getting 1st place. What saves LoF, is just the more casual atmosphere as your only competing against the clock and jump puzzles.Quote:
If you get 1st place, you get extra currency.
Is the event coming back anytime soon or is it another yo-kai watch type thing where they bring the event out and never to be seen again?
Yo-kai watch event has happened a couple of times now and is looking like it is coming back in the future based on a Famitsu interview Yoshida did a few months ago.
That being said, I would be shocked if the Fall Guys event was a one off, especially with how short it was.