`my poor Server looking evil but it was funny cause of the kitty hat.
https://i.imgur.com/1Oepo4D.jpg
I love this quest for that tho.
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`my poor Server looking evil but it was funny cause of the kitty hat.
https://i.imgur.com/1Oepo4D.jpg
I love this quest for that tho.
I think a lot of you guys just need to get better at video games.
It has nothing to do with skill level and I wish people would stop saying this crap. Look at my post outlining why i hated this crap.
I'll say it again for good measure: I just wanted direction. Didn't even need to be obvious. The area could've been smaller. You could've allowed us to pick up the battery first. You could even reduce how many pick up items there were (seriously WHY are there so many? I frankly wouldn't have needed them).
For me the story was fine (even if I wanted more of a follow up on this whole soul body split). The idea was fine. I was all for it until I got frustrated on where to go.
Also for the record, the solo instanced duties aren't where I personally want difficulty. Raids, Dungeons, and Trials on the other hand...
I am really curious how this thread has blown up so much but I am afraid of spoilers. Could someone give me a quick rundown without anything specific to the story? When does this epic quest take place in the story so I can look out for it?
I mean the game said what you had to do, head to camp glass. Theres a map showing where you are and where camp glass is. Dots should be connecting. I agree about the battery. You did have to really be paying attention to your surrounding and using your head for the quest.
They gave you direction. They told you to get to the camp. Run through the area in that general direction. You find the broken magitek armour. You need the key and fuel to use it. Find them. The guy is literally in the building right next to it, and if you just turn around and run back you'll find the fuel. They direct you, they just don't handhold you. The struggle is part of it.
Why can't people just appreciate how innovative this story mission was? It was fantastic to see how high the stakes were. If you are seriously thinking of quitting over this then that's sad if you ask me! Part of why FFXIV story is so good is because it has amazing innovative missions. I loved Solid Snake Thancred and I loved us playing as a weak imperial pld body.
Boy imagine brining up the map as if it was relevant in a discussion relating to a maze that is not on the map. Wow.
You fail it once and then put it on very easy, done
Kinda sad how a quest being a bit more involved than repeatedly clicking on various different Destinations/NPCs can cause so much outrage, this quest was great and certainly much better than the new gimmicky Trailing and Escort quests
I would've liked the quest A LOT MORE if I went the wrong way I was simply aggroed by a mob and killed, could've even made a skill based game on it.
Instead I was put on a spinning wheel and told to run. All the choices were fake, if they were going to be fake anyway you might as well make it interesting.
I was told to go to camp, I wanted to go to camp, they wanted me to go to camp in a specific way, why couldn't they just tell me they wanted me to go to camp in that specific way? Why did they have to lie to me and pretend as if I had a choice?
Ball and Chain me and wonder why I don't like the quest when you conflate the issue with difficulty and not the annoyance of it.
I enjoyed the concept of this scenario. Imo it could have used more mechanics to make it more interactive and fun rather than simply wandering around avoiding mobs and clicking on shinies, maybe putting vision cones on the mobs with more patrols and hiding spots, more items like a smoke bomb to get past a tough area, rocks to distract enemies, etc. But given the context it was fine and certainly served its purpose.
Well yeah, Garleans can't use magic. The whole entire point of this scenario was to force you to feel powerless. Ironically, I came to appreciate Magitek a lot more after this scenario and understand now why the Garleans went down the path they did as a nation. It also really drove home just how powerful and legendary our character must be portrayed in Garlean culture because we know we would have steamrolled that whole thing if we had our normal power available.
This quest was garbage. All of the ones that take control away and force me to play as someone else are pretty terrible, this one however is particularly offensive.
- Stealth is FF14 is bad. There is no good way to know what will and will not aggro.
- You are so weak fights drag on and on and on.
> Before you tell me that is the point, Gameplay comes above story in my eyes.
- The minimap is worthless and you really do not know where to go, making this annoyance drag out longer.
I'm not going to quit over it, but it sure as hell left a bad taste in my mouth.
On a side note: The devs are REALLY REALLY proud they discovered escort quests this expac huh?
Gameplay is not above story in this game, they are even if not story being higher as gameplay is arguable being less and less of a focus as classes get simpler and simpler. In fact this whole scenario is meant to meld story with gameplay. BTW, it is pretty easy to tell what will trigger the mobs. You can see which way they are looking. You can practically touch them from the back without triggering them. I didn't aggro a single mob in the duty
I didn't like the quest because of how many mobs there are and how deadly they were. The HP regen was disabled, the mobs hit quite hard, accidentally pulling more than 1 without the damage mitigation is almost guaranteed death, and being restricted in where I am allowed to go.
I liked the storytelling. The idea was great; however, the execution of the idea was absolutely a horrible experience. My sister was hearing me complain about this scenario after the first 5 minutes of it.
Again, I like the idea behind it but I straight up hated every moment of the execution of how it was done. Definitely the worse scenario gameplay wise I've experienced in the game and maybe of all MMOs I've played so far.
Actually that's not how that happened to me. On my first try I was sincerely ready to walk to the camp with all the mobs as a no power garlean and actually happy to do so. Only find, no I can't. Ok... weird but that means I need to do something in the area.
I found the battery first. And instead of letting me pick it up and then go search for something to it... nothing. That was all I needed and I still don't see why we don't pick it up anyways. Could've actually be fun to carry something around making you unable to fight even if you had to. Could've also disabled the minimap and map while you're in the instance.
Like I said. I don't require much. Just a bit more than what I was given. The battery fix is something easy to implement and enough of a change imo.
just want to second all that, did the duty on my first try with something like 8 minutes and 4HP left.
To the people saying that it was supposed to make you feel frustrated, there's a difference between the story making you feel that and bad gameplay making you feel that, to me, this is very much the latter. After a while I didn't even bother to try and sneak around, just ran through things cause I understand that anything I aggro will give up the chase rather quickly.
Though the story did cause frustration, but it was cause you could 100% remove that section and nothing in EW would change. Was also obvious to me that nothing bad was going to happen, the writers wouldn't have Zenos do anything terrible in your body, it'd have been to much of a violation. So the scions were safe and knew I had to get my body back sooner or later cause it's an MMO and they aren't going to take away my character of 83 levels, at that long in a story not sure you could manage a character switch in a single player game. After you swap back it's really as if nothing happened, you aren't even given a chance to rest from the "horrible experience".
So yeah, while I would love to skip any RP quest cause I find them all boring, this one takes the cake cause it can easily not exist and nothing would be changed.
Did anyone else not realize what you were supposed to do with the magitek at first?
Yeah there's the magitek armor you can click on, but because I was doing pretty good on health packs and thinking that I just had to keep sneaking past enemies I ended up just walking past it and spent a few attempts not realizing what I was supposed to do at that point. Then, I had to go back to the ceruleum which, despite finding it several times on prior attempts, it took me forever to remember where it was and backtrack to it lol.
I'd say the main problem is that it's too much of a maze with no sense of direction. The time limit just exuberates the issue. You feel the need to rush but you have no idea which way to go.
It really makes you realize how overwhelmingly different we are as eorzeans and as the WoL compared to the Garleans.
We are /not/ normal, or anything close to it.
Sure that's all been alluded to or spelled out, with friendly npcs pointing out how different we are.
Another factor examined is life without magick. We had no understanding of that either besides comments.
It wasn't until that quest that you really feel it.
Was it frustrating? Did you feel desperate? Hopeless? Angry? Resentful?
Now you know what drives them. Now you know what it was like to be them.
What irritated me the most about this instance was that I couldn't find the driver, their quest icon was hidden by.. well.. everything. It needs to stand out more or move the person.
Why is everyone's defense of this of this stupid duty is that anyone who did not like this garbage must of not known what they were doing? i had no trouble with it. it took me only 7 mins( granted I got lucky with the mooks not looking my way) to do that's not my issue. my issue is it boring and a waste of time( and no I dont care there is a StOrY reason. it still sucks). EW has so much crap in it that only exists to waste time and nothing else like what is with these trailing quests? like every zone has 5 or 6 of these horrible crap. Its like they looked at other games and picked all the stuff people found tacked on and boring and said you know what we more of this! Ether way I want a skip option next time they decide they need a tacked on stealth mission..... And again I don't care about fictional characters time I care about MY time.....
43 pages worth of being bad at video games
except it didn't make me feel those things toward the character of Fandaniel like it was supposed to. I thought it was an awful quest that was meant to show how much of a madman Fandaniel had become.
I despised it and I hope they do not consider making more like it. no I did not find it difficult, I found it infuriating and annoying that the devs would even consider it. oh andthe fact he tries to use your body to attack your friends at the end of it made me even more angry at the devs.
So it sounds like they did an excellent job in your case. It's obvious that it was intended to generate intense feelings of anger and frustration that our body would be getting used to trick our friends.
I'd rather have quests like these where we have a good reason why we're not playing our chosen character than the "Hi, WoL, you're now randomly Thancred" duties.
I thought I had it beat, then I had to crawl to Broken Glass like a wounded animal with like 30 seconds left, was freaking out hardcore hahahaha "like omg I'm not gonna make it and have to restart this shit again lmao.... what a troll ride!
You need to get the item that increases your damage. Blow your wad on the outliers that are directly blocking chokepoints.
The second try, after I died the first time, I had every single item before I engaged a single enemy.
Also, never fight more than 1v1.
I absolutely love that they add such variety to a game like this. It's refreshing. If it's too hard for you turn down the difficulty to get past it so you can continue your story, and come back to it once you feel like you really want to tackle it and figure it out.
actually no, they didn't. the point of the quest in the first place was to make you angry at Fandaniel, it was lost on me as the only feelings I had toward him at any point was pity(I found him pitiful from the start),the quest only made me angry at the devs not Fandaniel. I for one would rather not have the role play quests like these be part of the main scenario at all. I don't mind them being in side quests where I can choose to play them or not. but alas I'm vastly outnumbered in this it seems.
TL: DR: I was never angry at Fandaniel at any point in any of the story(which was the whole point of this quest, to get you angry at him). only anger I had was toward the devs for some of their choices.
Some of y'all are so overly dramatic.
No wonder Western game devs take such few risks and games are so repetitive.
Loved it. Your power was taken away, add a bit of urgency and throw in some challenge. Did it first time but it came right down to the wire. The rest of the game, before and after was easy but that’s not a complaint. This challenge though had me sit up and I am thankful for it.
I found the difficulty fine, just part of the character-swap gimmick they're experimenting.
Personally I dislike every single one of the MSQ duties that had us playing as one of the story characters. Specifically, I hated using those skills. Just give us a cut-scene of the fights, tell the story like you always do.
I had no difficulties doing "In from the cold" the first time so I just dislike it just for the same reason as any other "character-swap" duties, even though it technically was my own character.
I'm fine with seeing these duties once over the MSQ.
But I will aboslutely hate it if it becomes part of our daily/weekly grind. Please no. I leveled up my character in the jobs I chose because I like that combat. I didn't level them up to 90 just to have the game force me to use a complete set of differnet skills that was just 11111, 22222, 11111, 22222. Don't do it, devs. Please. Not even for 5 minutes a day. Keep that abomination clamped down inside the MSQs.
I found it to be annoying yes. But I one shot the thing. So I guess I can't understand all of this hate and frustration.
In fact reading through this thing I learned there were other items other than the regen and the medipacks! I kinda want to try it again just to find those, kinda.
This scenario has been nerfed with 6.01. Read the patchnotes. :)
CheersQuote:
The effects of the Indomitable Spirit status effect have been increased.
The initial number of uses of the duty action has been increased.
To more easily locate certain items required to progress in this duty, the amount of fuel-concealing wreckage in the area has been increased.
Seems enough complaints got to them to change it, against the wishes of the naysayers cackling about people having issues with that duty