I personally want them to move away from 2 min burst and I agree with what you are saying in the post.
But I don't do savage and this whole burst was designed for savage so...i got nothing.
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It's already that as far as I'm concerned. Everything in challenging modes is designed on DRR with a unique, unchanging 8 man party model where it's all about keeping uptime, and where uptime becomes the unique cornerstone of difficulty. There is very little else left and that's why the amount of constant movement and DDR we have to do during fights is going up all the time while every caster in the game is getting more and more mobility tools to keep up with it. And since uptime becomes everything (casters the most, then melees), then it leaves rphys in that weird void where it's just there for people that aren't interested in it, but in reality they still have to deal with the same mechanics anyway, for which they don't even feel that they fit the design mold anymore anyway.
Personally I've already taken my decision and I'm retiring from savage+ unless something absolutely out of this world happens somehow in 7.1. I'm just not having fun and listening to Yoshida tell us they're working on surprising us and me saying "alright let's try the next raid tier then" is just coping and reiterating the same thinking process every time which is a mental trap just priming me for disappointment. And who knows, if something happens for 8.0 somehow maybe I'll be back.
Changing from 2 min to 1 min will not solve anything.. I believe the whole homonization of having 1min burst or even 2 min is one dimensional as Mr. Mao said
this is why I believe adding new role call it "support" would be a solution to buff window
and I would summarize it as this:
1- Remove any type of Homogenization not 1min not 2 min
2- Replace 2min burst with different kind of bursts.. it is ok if some jobs have burst heavy and it shouldn't being designed around specific timing.
3- Not all jobs should be designed around buff window like how BLM isn't a burst DPS but its damage is consistent
4- Support role will be responsible of maintaining buffs to not only DPS but also healers and tanks, while having light DPS kit.
Support role will not have 1 min buff or 2 min buff its kit should be around consistent buffs to party while having specific procs to improve that buff
So the tldr is that pictomancer is currently the better designed job and you’re upset about it?
Pictomancer is honestly the perfect caster and what many of us were hoping for. It’s very cast heavy, unlike summoner, and it doesn’t have a Rez, or a set rotation.
It deals competitive damage to other non Rez DPS jobs.
Black mage is still undertuned. That will hopefully be addressed soon.
Pictomancer should be up there with all of the non selfish melee jobs.
Personally, the issue with PCT is that it's the "kitchen sink" job. It has everything in its toolkit and zero disadvantage. Most jobs are a tradeoff. If you play melee, you deal more damage at the cost of losing some uptime to mechanics (in theory). If you play caster, you have to balance movement and casting. If you play physranged, you are free to move as much as you like but your damage suffers for it. If you play Picto, you hit like a truck, have a bunch of instacasts to cover movement AND you get an incredibly powerful mobility tool.
Until boss battles actually have strategies that force melee out of range for actual amounts of time this point is isn’t valid.
Encounters have been designed with melee uptime for several expansions now. The first tier of 7.X is no exception.
PCT has about as much utility as MNK and RPR.
It's incredibly strong and it's not even in fights where it's greatest strength is on display. PCT has tons of movement, a decent mit, one of if not the strongest burst in the game and a filler rotation that isn't rigid.
M1-4S do not have downtime often, downtime usually is a detriment or a pause to jobs, to PCT it allows them to effectively have free muses. This will make it extremely powerful in these situations.
PCTs only disadvantage is that it doesn't have a Res and it's non-burst damage is bad, however in a game defined by a burst meta this disadvantage means nothing.