Originally Posted by
Colt47
The 2 minute meta is just a way to design the jobs so they sync better in groups, really. It sounds like they wanted to try minimizing the job selection bias and make teamwork easier due to the strained relationships that can form in the tougher content they end up making. Like if all there is a job that doesn't align to the other ones properly in a 10 minute fight and they are using multipliers instead of summation, it is going to mean that in the hardest content that job is going to get booted. Even if the developers design every job to be able to clear the content, the community still will prioritize which jobs are going to clear the content the best, and if there is one thing the community is good at, it's finding out which jobs get the best results.
Heck, they got job bias just from how difficult it is to learn a job, run a job under pressure, and how much damage the job does. Astro is on the bench because it takes a mountain of effort to do the same job as a whm, and anyone can tell you that Sage is a lot easier to learn than scholar.
And this late the most common tanks I'm seeing are warrior and paladin. Gunbreaker and DRK can work but they aren't as easy to run as the former two and both have some issues: The first is drift in the rotation and the second is being a faceroll on the keyboard during burst phase that doesn't have a good ordering to it.