Instead of damage meters add a system that helps you learn rotions and different situations that the game throws at you
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Instead of damage meters add a system that helps you learn rotions and different situations that the game throws at you
You're pointing at people who are unprepared for higher end content as the reason that the game doesn't need a feature in higher end content, that's kind of intellectually dishonest.
No, an umbrella won't help you much in a sandstorm, but if it's pouring rain you might want one.
If you're in a trap party or early prog you won't get much out of seeing dps (although it could help you spot points where you need to do something like hold burst) but even if it isn't part of your experience the fact is many groups do clear Savage and dps meters help that.
My own experience with p8sp2 is a really good example. My group had been trying to move towards a week 1 clear for a long time now, we did Asphodelos in 8 days so we were close. The dps wall on p8sp2 on release was tough and we hit our heads against it a fair bit. I changed from SGE to SCH specifically to beat enrage because the advantages of SGE were already kind of moot and between Expedient and the addition to 2m burst via Chain Strat was more attractive. I don't know if we would have come to that conclusion without logs to ponder. We cleared in slightly under an hour of me swapping.
Meters are very worth it in many situations, and pointing to one where they won't be helpful isn't really adding anything to the conversation.
Yoshida also claimed that FC housing would always be separate from personal housing.
Sometimes he says things that aren't true, or changes his mind.
Like a person.
The chances of that happening are about....0.000000000000000000000000000000000000000000000000000000000001%Quote:
Yoshida also claimed that FC housing would always be separate from personal housing. Sometimes he says things that aren't true, or changes his mind.
Very much true and he has said a lot of other things that were impossible at the time but were implemented eventually but unlike those requested features, he's shown absolute contempt at the question always being presented to the point that he doesnt want to address it anymore.
My point was fairly clear - he's said things that turn out to not be true in the future.
Yes, I'm aware of his weird hatred for parsing, but unlike most people (apparently) I recognize that he's a normal person who can on occasion learn about something and have their opinion evolve.
It isnt just him, I dont know how many times this has to be said.Quote:
Yes, I'm aware of his weird hatred for parsing, but unlike most people (apparently) I recognize that he's a normal person who can on occasion learn about something and have their opinion evolve.
THE ENTIRE TEAM doesnt want it. The game is designed to not need them. It has been said over, and over, and over again, I dont see how or why people cant take NO for an answer.