I found this new Larryzaur video (from earlier today) on the subject to be rather illuminating and valuable.
I encourage those with reservations for the rework to give it a watch. It's not even 8 minutes long.
https://youtu.be/-uk-4VaET6A
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I found this new Larryzaur video (from earlier today) on the subject to be rather illuminating and valuable.
I encourage those with reservations for the rework to give it a watch. It's not even 8 minutes long.
https://youtu.be/-uk-4VaET6A
This is a good video, he really tries to compare the current filler phase to the new SMN and button diversity.
It somehow shows that SQEX learned about players getting bored from spamming the same button 5 times in a row... Hopefully they learned.
I remain on my take:
Wait for the release to get a good grasp of the job and provide feedback.
The rework was inevitable since the 2.0, it had to happen at some point.
I mean, aren't people who hate the new changes also big summoner fans? They're upset because they're having their beloved job taken away?
Edit: Regarding my personal feelings on the class, I appreciate that looking at it, there is a resonance in the class as it move up in levels. The playstyle stays largely the same, with some mechanical twists and flourishes added in, as opposed to the entire job changing it's identity every ten levels.
The people who are the biggest summoner fans have largely been celebrating across all social media platforms that they're no longer poison mages with disobedient pets, like Larryzaur, etc. Their beloved job wasn't taken away, it was finally added to the game after 8 years. The same less than 10 people however continue complaining that they're job has lost its "complexity!" and "knowing how to manage my pet ghosting was a sign of skill!" They represent an extreme minority who would rather hold the class back rather than see it improve further on these new systems which people by and large enjoy.
New summoner is easy to understand and straightforward with enough decision making involved to make one need to think ahead when it comes to more difficult fights, it isn't braindead as some would say nor is it "casuals ruining the job." Thank you to Larryzaur for putting that video together and debunking what little remained of these bizarre arguments.
Edit: 4.4k likes to 56 dislikes. I think its clear where most people stand on this issue.
The previous points stands, it seems you're really difficult to accept valid criticisms.
Likes and dislikes is not a valid metric, a lot of people are just here for Larry's videos, not for the SMN rework itself.
The job still lost a lot that some SMN mains loved, you need to understand that.
Taking MCH as an example again, Wildfire rework, how it was a dopaming shot in HW/SB and how IQ draining it is now.
Again since you can't seem to understand it:
The rework is welcome and necessary. Its playerbase is free to have concerns and to be disappointed about certain aspects being gone.
Claiming your feedback is the only rightful one and the others are wrong and bizarre is a terrible behavior.
If the like to dislike ratio isn’t indicative of how most people feel about this, summoner mains included, I don’t know what is. Period. It's not just my feedback, it's the feedback of thousands of people who feel the same but don't voice it because it's so glaringly obvious that there's no point in explaining. Water is wet. Warlock summoner was bad. Real summoner is good. The end.
Saying "The end" doesn't end anything, that only works in fairy tales and Shrek.
Xenosys videos on DRK have 1k likes and 33 dislikes. Does it means it's the absolute truth?
If you paid attention, most of Larryzaur videos ranges between 2.6k likes and 4k with double digit dislikes. (With SGE/RPR videos getting more attractions)
That includes Dark Knight and Scholar. But on the other hand you have Xenosys ratio that conflicts, so are people happy or unhappy?
Likes and dislikes are about the video itself, not the job. Likes and dislikes are a way to promote and support a channel on youtube, not a vote to express your opinion.
Ever heard of "If you like this content, smash the like button to support the channel?"
Hint: Go check the ratio of DRK's video and comment section, you can figure the rest yourself.
I'm baffled we need to adress that point as well.
I wanted to keep participating in this discussion but when the main argument is "YouTube likes", well... Let's say I'm not surprised some people don't understand some things that I would consider easy to understand.
I double checked through the video and it definitely feels like he's choosing very arbitrary cutoffs for what counts for how many buttons you need to press. Like when he's describing how many buttons you need to hit "5 or more times per minute" and says only ruin 3 on existing summoner, but that excludes Egi Assaults and Ruin 4. Or how he doesn't seem to count the DoT skills as actions at all. It all feels very suspicious.