If they removed the garden plot cap and made it so I my alts had access to my house. Would give up most my plots. If they made it so it so one could use their GC for expeditions I would give up all my fc plots.
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If they removed the garden plot cap and made it so I my alts had access to my house. Would give up most my plots. If they made it so it so one could use their GC for expeditions I would give up all my fc plots.
The only reason I can see that being an issue is when RL interrupts FFXIV, and the FC leader has to pass leadership for RL reasons (which can happen for a variety of perfectly valid reasons). The one scenario I want to avoid is a situation where the leader passes it to the #2 in the FC, but #2 can't take it for whatever reason and the FC house gets released to the market which screws over the FC because of picking a #2 that can't have an FC house on their account. That's a large reason why I want the FC house bound to the FC and the game code does a check for unique active subscriptions and leaves the FC house attached to the FC if there's 4+ unique active subscriptions. IMO it's the FC that's the owner of the house, and not an individual person, so the house ownership should be based on the number of people needed to create the FC (which is 4). I'm also going with the assumption that SE intended the FC to be created by four unique players (identified by their subscriptions), and not four alts on the same account, since you cannot have an alt sign your FC charter.
The real root of that issue (aside from people wanting to own a house) are the expedition and gardening mechanics being locked behind various housing requirements, and in order to deal with the shell FC problem you've got to remove the workshop and gardening incentives from the FC (and hopefully Endwalkers does that with gardening).