MP, there’s my issue...by the time I would use flare I was usually completely out of mp. Yup, I got some practicing to do with trust...
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So I guess I'm a bad dps then for entering a 77 dungeon with a level 73 weapon on right. Give me a break sometimes people don't have enough money to buy a gear on the market since people want to price things so high. Also sometimes the item you need doesn't drop then what . Am I supposed to hold myself back just to get a weapon that's better.
I think you missed the topic of the thread, since none are complaining about such things. Let me quote myself on what the OP and myself experienced.
The complete lack of communication and complete lack of understanding on how to play a job is what was weird and annoying.
It'd be more like a 77 paladin going into a 77 dungeon wearing a 67 caster robe and otherwise questionable gear
Because that's the kind of silly op was talking about. Nobody's expecting people to be rocking max quality current level stuff at all times, but at least have the right *type* of gear on
...and don't go into a 50+ dungeon with a level 15 weapon, because apparently that's also a thing people are doing. Saw that in the duty finder thread I think lmao. A few levels is fine but like, come on
Unlikely. It's far more likely that you used up your Umbral Heart (or hearts, plural; you say you used Freeze multiple times?). One of BLM's level 68 traits reduces the cost of Flare by 1/3rd when under the effect of Umbral Heart, and completely removes the status when cast. As a result, using Freeze once will be sufficient to use two Flares so long as you cast no other Fire spells in Astral Fire - one MP tick under Umbral Ice III is more than sufficient to cover the MP cost.
Tanks can't wear caster gear, so the only things that could be wrong were accessories.
Did you not notice how nothing was mentioned about the size of the pull, just the generic skills and tools of communication and coordination being used? If the pull is large enough for the single target dps job like DRG to warrant using their AoE skill combo, they should be using their AoE combo. If the pull is a smaller pull, they should be using their single target combo instead.
Just was explaining the purpose of why a tool you think is archaic was included, and is still present in the game. No rationalization about training wheels at all.
But then again, I do remember plenty of Summoners in XIV 2.0 ripping hate off of tanks left and right from only a couple Bio+Miasma -> Banes even with tank stance on, much like how Aflliction Warlocks in Vanilla WoW would do so from tanks that didn't know how to keep threat on multiple targets either. Or did you forget about how Old School WoW Warrior tanks would have to stack Sunder on the main target and then Sunder tab Sunder tab Sunder tab through most of the other targets to maintain hate from the healers and AoE dps classes while also keeping the single target dps from ripping hate from the one target? It wasn't always grab everything and aoe like crazy in WoW either, and communication and coordination were pretty important in clearing content.
It was actually necessary at one point in WoW due to how the game was designed. It was never necessary for leveling content in this game, and it's a complete joke for you to suggest otherwise, much less for you to pretend all communication and coordination is equally useful and necessary as though marking targets in a leveling dungeon has anything substantial in common with the coordination needed for savage raiding. You liked your training wheels. That's fine. I'm actually not interested in making fun of you for it. I just find it a bit ridiculous that people bend over backwards to justify their use of training wheels while spitting vitriol at players for needing the same.
So it was the hearts? If that’s the case then, then I can only think it would be the fire 4 I would throw in to take out any mobs that were low on health. My rotation was like thunder>fire2>fire2>fire2(and maybe one more)>flare>Thunder(if needed refresh)>freeze >freeze>fire 2. In between that I would throw in foul and random fire 4 on low health mobs. Flare would always be completely grayed out until enough mp would show up. So maybe that was it?