Originally Posted by
Hierro
Becuase you're encouraged to use your primary combo. WAR essentially uses two combos only, but even then it's just a one button difference. I'm not sure you can call a single button difference an engaging choice. TBN is a utility becuase it saves your healers having to worry too much about you. It's utility because it can be used for fluff damage, tank busters, or raid-wides alike. It isn't tied down to a gauge or stance either, like sheltron or inner beast respectively. It can be used on party members as well. There hasn't been a fight that outright requires raid-wide shielding. In that respect, it's utility enough. I've said it before many times, but to say TBN cost a resource is faulty when you've given damage equal to the cost of a DA. Again, the point of DRK is simply not to overflow. If you find yourself needing TBN and not being able to "becuase it cost a resource," you've managed your resources poorly. That said, TBN is essentially free mitigation on a 15 second timer.