Originally Posted by
Physic
i counted 15 for both, weaponskills/magic are included
they said each job gets 15 actions, thats their total repetoire
ehhhh this is too much at once really for me to give an accurate opinion on, or at least i need to think about it more.
looks like they are killing basic attacks? unless they will be counting them differently as quest based skills. If in fact quest based skills are counted differently, that may give some of these jobs a bit more room to grow.
I also wory about the combo system being ignored, because yeah it sounds good, but will it work in all the chaos? will things die too fast for it to matter? One thing is definate though, all these are drastic changes, the thm has completely ceased to exist, con has changed a lot, pugilist is totally different, this is a whole new thing.
And it is true that now, classes are firmly tied to jobs, most of the jobs look like the logical progression of the same skillset, its not like pugilist is the physical fighter and monk is the mystical warrior, its like monk is just what its called when its higher level.
but like i said the changes are so sweeping, at this point its hard to accurately grasp, i dunno it may be good it may not be, but it does make me think that now may in fact not be the time to charge, i had assumed they had the basics in the game already, but it looks like the battle system wont even be complete by 1.21, and this is in fact going to be a long process, where a lot of things may change and change your perspective on what the game is about.